Swarm Development: Postmortem

Started by Baron, Thu 21/04/2011 04:58:20

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Jackpumpkinhead

@Baron: I will do whatever the swarm wishes  ;D  i am gonna be gone on vacation for a week next week so i probably wont have anything for a couple of weeks  :-\

@Swarm: i think there should be one person for the voice of the lady vamps just my 2 pennies
currently on an indefinite hold.

SpacePirateCaine

Oh, what the hell - I'd be interested in loaning my voice for the game if still needed. A little unfortunate I didn't start watching this thread earlier, or I might have been able to find a little extra time to help with the animations and/or sprites. Oh well.

Baron - let me know in a PM what you need by way of audition stuff if you've got an opening somewhere, and I'll be happy to do a quick cold read of a few lines and send them to you as mp3s or whatever format you'd prefer. I'd say listen to my voicework as Professor Drape in Warthogs, but that was a really bad Alan Rickman impression, and not really a good example of my actual voice.
Check out MonstroCity! | Level 0 NPCs on YouTube! | Life's far too short to be pessimistic.

Sinitrena

I haven't done anything for the swarm yet, but if there is still need for

a female voice with a german accent

I'd love to do the voice acting. It's a bit difficult to keep track of the whole development if you don't read this thread regularly, so I'm not sure if such a position is still available.

As a site note: Let me just say that the swarm is doing some brilliant work. I love it!!!

Baron

Alright, we've got all the voice lines cast except for the one scientist.  I'm not sure which one, but we'll know in a couple days.  Any volunteers?

The robot monster is shaping up to be particularly fun.  It is actually going to be voiced by two separate people and then stitched together with all kinds of crazy robotic effects..... or so I'm told.  It should be fun -stand by.

Other outstanding items:

1) Big CG -this guy is the most outstanding, so I'm putting him at the top.
2) The BUCKETHEAD LIST still needs some massive attention.  Am I the only AGSer who keeps hundreds of random sounds on my computer "just in case?"
3) We still need a GUI designer.  Not a scripter -I can probably handle that.  Just someone to do a sketch of what it would look like with all the buttons, inventory items and walk-speed slider.


Hudders


Buckethead

I've made a few sounds but I'm not sure how to share them to the Swarm. Not sure if they are good anyway.

Sinitrena

I did the voices of the dark vampire twin.

Download here.

I'm not sure how good the quality is. My microphone is not the best.  And I realised I'm not much of a voice actor  :-\  Anyway, I hope it's useful.

Edit: I forgot to mention: I played through the latest beta and haven't encountered any bugs, but a tiny flaw in the hotspot description in the room with the two scientists:  "Cabinet", "Science Stuff" and "banana" are partly outside the screen when you move the cursor far to the right. That's really just a tiny, tiny flaw, but it doesn't look good, in my humble opinion.

Icey

I almost forgot about the swarm. So how long to the big release? is it still sep 15?

Hudders


Baron

Good progress on the Voice Acting so far.  I'm loving Hudder's sound, and SpacePirateCaine has sent me some top notch material for the Ginger scientist.   Sinitrena's Vampire sounds a bit flat in places, but it might work in-game.  Otherwise I'll put my voice-coach hat on and get her to do a few rerecords.  The rest of the roles are cast and work seems to be moving forward.

Quote from: Studio3 on Sat 10/09/2011 03:52:29
I almost forgot about the swarm. So how long to the big release? is it still sep 15?

Well, this won't quite be in the cards.  Realistically it will be another week before I have all the voices.  In the mean time there is still the default GUI to tend to, sounds to be found, credits and read me to be written, cursor text to be nudged over slightly when it is close to the right edge of the screen....  And then there's the title screen.  Someone had volunteered to do it, but hasn't followed through, so if anyone has any special vision and the initiative to do that it'd be great.  Otherwise I guess we'll just go with what's there.  So mid-September is still possible, but the actual date will probably be September 20-25 or so.  But, the faster we get all this stuff together the faster we can get this game out the door.

EDIT: I've got all the credits compiled.  Have a look through to see if I've missed anything/anyone:

DRACULATOR CREDITS

Abstauber: guard designs, Merrick design, mad scientist portrait designs
Ali: art direction, guard design & animation, background edits, gay frankenstein
anian: objects & not interfering.
Armageddon: exploding poodle animation, Merrick sprite design, title screen
Baron: animation, scripting, writing, directing
Big CG: massive animations
Bogdan: beta testing
Buckethead: explosion background, orange Merrick, sound list
CaptianD: writing
Cat: Main character design, cursor design, voice acting (FAIR twin)
Cleanic: Ginger Scientist portrait, beta testing
Corby: robot lab background
Crimson Wizard: guard room backgrounds
Cuiki: beta testing
ddq: voice acting (robot monster)
dhk: beta testing
Ghost: objects, credits background, Merrick biting animation
Grim: surgery background
Hudders: writing, voice acting (MAD), main character design (legs)
JackPumpkinHead: music, vampire twin sprite design
Jared: guard sprite design
kconan: voice acting (robot monster)
Knoodn: beta testing
Paul Franzen: copy editing
Pinback: robot monster design
Ponch: sound seeker
ProgZmax: musical composition (NU)
Prozail: beta testing
Scarab: programming, Merrick side walk-cycle, front walk-cycle
Secret Fawful: vampire twin portraits & animation, night sky background, crash background
Selmiak: Intro Cutscene background
Sephiroth: Merrick sprite design
ShiverMeSideways: voice acting (MERRICK, in progress)
Sinitrena: Dark voice acting
Snarky: writing, main character name
SpacePirateCaine: voice acting (GINGER scientist)
Studio3: probe, blond scientist design, voice acting (BLOND scientist), GUI design (NU)
Tabata: ginger scientist sprite, cockroach design & animation, Merrick sprite design, scientist animation, cursors
TomatoesInTheHead: title guy, guards shooting animations
Wonkyth: definitely NOT writing
Wyz: writing
Yarooze: exercise yard background, scientist sprite design

Wonkyth

"But with a ninja on your face, you live longer!"

Big GC

Making a game - this should be easy......?

Hudders

Quote from: Baron on Mon 12/09/2011 01:08:49
Ali: art direction, guard design & animation, background edits, gay frankenstein

That's not a very nice way to talk about someone!  :o  :P

Corby

Draculator is looking great!


Just one thing in the credits I noticed:

QuoteCorby: surgery background
Grim: robot lab background

I believe Grim did the Surgery background, and I did the Robot Lab.

Armageddon


Baron

Quote from: Wonkyth+ on Mon 12/09/2011 09:05:57
When did I write, sorry?  :P

Doesn't this count?

Quote from: Wonkyth+ on Tue 30/08/2011 09:25:39
Heh, roboporn ftw!

As for.... 
QuoteCorby: surgery background
Grim: robot lab background

.... I believe you're right.  I've fixed it now (above).

Quote from: Armageddon on Tue 13/09/2011 01:53:11
Oh, can I still do the menu screen?

YES! DO IT!


Icey

Sorry baron it's taking me so long. I am trying to finish these up soon.

SpacePirateCaine

I've already gotten this all over to Baron via PM, but I figure since everyone else is doing it, I'll share my recorded lines. Actually, it may also be helpful deciding which of the GING voices are better. I recorded two different versions: one more Christopher Lloyd, and one slightly Rick Moranis. Take a listen, gang:

Shoop da whoop.

As an added bonus(?), my cold read of the blonde scientist as a valley kid who has some extra 'bonsai experiments' of his own at home.
Check out MonstroCity! | Level 0 NPCs on YouTube! | Life's far too short to be pessimistic.

mkennedy


cat


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