A version 3.0 feature - greater platform-independence?

Started by Sslaxx, Sat 14/02/2004 09:54:41

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Sslaxx

Frankly, I'd love to see version 3.0 of this software stop producing EXEs or otherwise depending on platform-dependent files (DLLs? Ugh!), just producing a set of (or just one) platform-independent datafiles that would be played by an interpreter.
Stuart "Sslaxx" Moore.

Ishmael

I think Phil hass brought enough conversation for us about this matter... I, as many others (have said so in some way) don't want to think of version 3.0 or anything... now it's v2.6SP1, and it's going to be the next one when it's ready...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Pau

When you create a game there is a file called ac2game.ags, I think that is what you are looking for. That file is interpreted by the interpreter (acwin.exe). But in the compiled folder there are both packaged in one file (which is better for distribution).
paused -- get the startup menu creator (version 1.1) for AGS games. (Use save target as..)

Archangel (aka SoupDragon)

Datafile and interpreter? Eww. Easy to hack, slow to run, a bother to remember which files to distribute...

Totoro

Hello no! I want my games be playable by friends and people who are not from the ags-community as well. Telling them to download a zip-file and run the exe-file is hard enough. Tell them something about installing some decoder or projector or whatsoever to run the game first... no way

AGA

With a lot of work, CJ could make it work like the old DOS/Win compile system (but adding Linux or PocketPC or whatever support). So you wouldn't have to mess about the decoders or anything, you'd just run the executable.

Kweepa

Besides, DLLs provide a great way to extend AGS. I doubt they are going away any time soon.
Still waiting for Purity of the Surf II

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