Tools required for defining and testing game dialog and events

Started by simmo76, Sun 17/04/2016 04:20:41

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simmo76

Hi All,

I'm trying to find adventure game creation tools available that perform the following:

- Aid in visually creating and defining a story (linear or more complex, non-linear ) by stringing together dialog (maybe a graph-like structure?)
- Allow events to be represented somehow along with the dialog
- Help convey/define the story in a way that allows the game designer/story teller convey the story/game logic to the programmer
- And, most importantly, expose problems/bugs in the story.  eg. what if character A speaks to character B when she doesn't have a spoon - but this scenario is rare and hasn't been dealt with (has been missed) in the game.   

Any help/advice would be appreciated.

Cheers!

David Ostman

I think articy:draft probably does what you need, though it's a bit pricey. Haven't used it in a few years so I'm not up to date on the features today, but you can check it out here:

http://www.nevigo.com/en/articydraft/overview/

Chat Mapper might also be an alternative:

http://www.chatmapper.com/

simmo76

Awesome!  Thanks David - articy:draft looks perfect!

Cheers.

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