ColourWise

Started by , Thu 28/02/2008 14:06:32

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yukonhorror

Without any real knowledge of the gameplay, I'd like to make a suggestion.

In pushover (awesome game with dominoes), there are all sorts of dominoes that do different things.  It seems like in your game different blocks do different things.

However, on the last level, all of the dominoes (except for the one that has to fall last) looked exactly the same, but still had special functions.  I am suggesting making a level where all of the blocks that do stuff look exactly the same, but they do have different functions, and the player has to guess and test to decipher the function before really attempting a way to solve the puzzle.

bicilotti

#41
Quote from: yukonhorror on Fri 11/04/2008 17:06:58
Without any real knowledge of the gameplay, I'd like to make a suggestion.

In pushover (awesome game with dominoes), there are all sorts of dominoes that do different things.  It seems like in your game different blocks do different things.

However, on the last level, all of the dominoes (except for the one that has to fall last) looked exactly the same, but still had special functions.  I am suggesting making a level where all of the blocks that do stuff look exactly the same, but they do have different functions, and the player has to guess and test to decipher the function before really attempting a way to solve the puzzle.

Pushover was really an awesome game (actually is an awesome game, I must fin those old floppy disks)! We planned a surprise or two for the last levels of ColourWise too ;) It will spice things up towards the end of the story, but I cannot say more, or I'll spoil the surprise ;) You'll see soon!

Ghost

#42
Careful though, a level can become very frustrating if you are making all stones look the same, and reacting different. It's like allowing to chose from one of 10x10 price tickets, and only in five, there is a prize, and you have to draw ten times, never getting an empty envelope. I'd rather solve a level that is tricky to figure out but with predicatable tiles.

But *curious* about your planned surprises- since by now, I know you're a resourceful man...

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

yukonhorror

Quote from: bicilotti on Fri 11/04/2008 20:57:27
Pushover was really an awesome game (actually is an awesome game, I must fin those old floppy disks)! We planned a surprise or two for the last levels of ColourWise too ;) It will spice things up towards the end of the story, but I cannot say more, or I'll spoil the surprise ;) You'll see soon!

www.abandonia.com has crazy amounts of cool old DOS games.  Like pushover, might and magic 2, life and death, life and death 2, carmen sandiego, and sim games (like simfarm). 

bicilotti


miguel

Good luck, your project looks great!
Working on a RON game!!!!!

Ghost

Luck on yer. If it backfires, you can still make the red cube the new star of some jell-o ad  ;D

bicilotti

Ever wondered how it is to design a ColourWise level?
Me neither, since I got lost in the woods and found there is much more valuable knowledge, like correctly reading isopleths or UTM coordinates.

Anyway, these two screenshots show just that:




The last mile is always the most painful.


bicilotti

#49
Finally the project is coming to an end. Let me introduce our musician to you, arjanpelle, an AGS lurker who agreed to help us with his tunes. He took the job on a very short notice and we thank him warmly for that.

We're reaching the release date (should be 8th of July) and we need 3 beta testers. One of them should be FSi (please write here to confirm FSi), the other two positions are still open.

English as a mother toungue and the availability of Windows Vista are welcomed albeit not necessary.

Write here / PM me to volounteer!

space boy

Quote from: bicilotti on Tue 17/06/2008 17:35:12
English as a mother toungue and the availability of Windows Vista are welcomed albeit not necessary.

Me have windows xp. That good?

TheJBurger

Quote from: space boy on Tue 17/06/2008 20:55:05
Quote from: bicilotti on Tue 17/06/2008 17:35:12
English as a mother toungue and the availability of Windows Vista are welcomed albeit not necessary.

Me have windows xp. That good?

Same here. I'd like to be a beta-tester, if possible.

bicilotti

And two they were. Now then, I'll contact FSi and if he is still in we're full. Yay!

Dualnames

I'll get those levels Bici. I promise.
I got 14 and he wants 20...

By the way, why so stuck with FSi?
Not that he's not the hell of a beta testing being, proved his title on lc3, but why?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

bicilotti

Quote from: Dualnames on Thu 19/06/2008 10:13:58
By the way, why so stuck with FSi?

Because once I've seen a bug report he was compiling: it was 3 pages long, every bug stated with a remarkable precision.

By the way, he confirmed he's in, yay!

Ghost

#55


"...This cube isn't good company."

This Ghost's work's done- now to press thumbs, sacrifice a small chicken and
rattle the dice for luck.

Buckethead

reminds me of Portal's cube. Which is always a good thing  :)

Jeffers

I'm very excited for this one! ;D
Are you still thinking the game will be ready by July 8th or are you more likely to go slightly beyond that?

bicilotti

Quote from: Jeffers on Sun 06/07/2008 19:00:32
I'm very excited for this one! ;D
Are you still thinking the game will be ready by July 8th or are you more likely to go slightly beyond that?

Eegra has got to judge them. As soon as it's judged I'll release it! Since the deadline for the cometition is 14.00 of tomorrow I hope to release it soon.

Dualnames

Well,wootness, love to play my levels..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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