Grim Quest

Started by Construed, Wed 26/01/2011 08:29:09

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Construed

Yea, i apolagize for the bugs, I've recently removed all the statistics that depended on global variables to add them to structs which pretty much temporarily killed the battle shop and other systems.
I'm mostly wanting to test the reaction to the items in the first room.
I dont think the follow char method for displaying items will be a feasable means of multiplayer item usage.
instead we must come up with some sort of drawing function or sumething alot less processor dependant.

Thanks for trying it kris!!
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

Okay, I edited most of the bugs out of it.
I need people to test the item interactions in room 1 with other users and let me know if they find it to be acceptable.
If it is not acceptable i will start using draw functions instead.
If it is acceptable i will enable support for all items gamewide.

So please try it out with your friends and let me know.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

GrimQuest is discontinued.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Atelier

How come? This really had potential :-[

Darth Mandarb

Oh man that's a bummer!

Let me know if you get back to it and I'll unlock this!

I hope you pick it back up!  I liked how this was improving and where it was headed!

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