Monsoon: Conman new screenshot + Storyline + New Trailer

Started by spc1208, Sat 12/07/2008 23:11:35

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spc1208

Things are working smoothly now, and here is a New sprite for the main char


Puzzles: 20%
Rooms: 40%
Storyboard: 55%
Animations: 65%

I've mad A promotional Inside look at the Games story.  Please comment


http://www.youtube.com/watch?v=wV2p0ujMI2I


Ive taken acceptance to the constructive criticisms, and The screens are being modified, its going to look very very different.




David Monsoon A great field  detective holds precious his very dear life, with his Girlfriend, his crummy apartment, and his friends.  But one day he found himself in a predicament that is so huge he will have to bend all the rules, lie, cheat, and still too save his Girlfriend, his job, his friends, and his life!  Right now i am the only person working on the game.  Below is how far Ive come:

Puzzles: 10%
Rooms: 28%
Storyboard: 45%
Animations: 65%

oh and just for fun here is the official Monsoon: Conman theme!! Click the link to hear!

<object width="300" height="110"><param name="movie" value="http://media.imeem.com/m/bwpqVwliHt"></param><param name="wmode"

Dualnames

Like how the game looks, from what i can tell, but there's only one screenshot but due to rules, main men screenshot's don't count. So you neeed to post two screenshots.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Akatosh

Alllright...

First of all, congratulations on starting your first AGS project without it being a fan sequel to Monkey Island, and welcome to the forums. The story doesn't sound too mind-blowingly innovative, but it's a solid start, and depending on the "predicament" he finds himself in, it might just do. Same is true for the theme tune and the player character: Nothing outstanding, but solid.

Now, the backgrounds... eh. Are those real in-game screenshots, with varying resolutions and everything? It's fine to give rooms different "sizes" by surrounding them with black, but you shouldn't go over the top with that (scrnshot2.png is fine, scrnshot-1.png is not, unless you want stuff to appear in the huge black area later on). Also, that wallpaper in the second screenshot... do not, I repeat, DO NOT use solid black lines like that. It hurts the eyes. (Coming to think of it, you might want to remove the vertical lines on the wallpaper entirely). And did you draw that background in a smaller resolution and resized it in Paint? If yes... don't. I made that mistake, too, and it's just... no. Don't. Coming to think of it... was that first screenshot bigger originally and you resized it to make it smaller? What resolution IS your game running at, anyway?

That's it for now. I hope that helped, and you're not too discouraged now.  ;)

spc1208

Thanks for the help, I'm running the game at 320x 200x, and it has to be in a windowed form because some error comes up if its full screen.  Oh yeah and yeah I am a little confused on this resolution thing, because it was not supposed too become so small, (the second screen shot).  and the first screenshot was not any bigger then when I first created  it, I think my parameters are messed up.

Ozzie

#4
Yeah, that happens with lcd monitors....the 320x200 resolution is just out of range for them, apparently.
But you can still use it. Just start winsetup.exe and set the resolution at 640x400.
Essentially the pixels are just doubled. It looks the same (except for the scaling maybe), but works. ;)

If you really want to use stripes on the wallpaper use a slightly darker colour instead of black bars. Really, it's hard to look at it. And try to fill the whole screen with the scene. Or center it at least, but don't let it look like you just drew it too small. It would be irritating if the scenes would constantly change the filled size of the screen.
Yeah, I just repeated what Akatosh said and it's not Critic's Lounge here, but I think it's important...
Robot Porno,   Uh   Uh!

Snake

I think you could certainly use the lines on the walls if you wanted, but absolutely, change the color. If it was me, I'd use a slightly darker color than the wallpaper. You know, just enough where you can still see the lines... but, BAH, don't use black in that manner!

:)

Good luck on finishing this game!


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

spc1208

#6
I'm working hard on the game and things are taking a little longer than I'd hoped, but so that people don't get bored waiting for the game I've mad A promotional Inside look at the Games story.  Please comment


http://www.youtube.com/watch?v=wV2p0ujMI2I

spc1208

Quote from: spc1208 on Sat 12/07/2008 23:11:35
Things are working smoothly now, and here is a New sprite for the main char


Puzzles: 20%
Rooms: 40%
Storyboard: 55%
Animations: 65%

I've mad A promotional Inside look at the Games story.  Please comment


http://www.youtube.com/watch?v=wV2p0ujMI2I


Ive taken acceptance to the constructive criticisms, and The screens are being modified, its going to look very very different.




David Monsoon A great field  detective holds precious his very dear life, with his Girlfriend, his crummy apartment, and his friends.  But one day he found himself in a predicament that is so huge he will have to bend all the rules, lie, cheat, and still too save his Girlfriend, his job, his friends, and his life!  Right now i am the only person working on the game.  Below is how far Ive come:

Puzzles: 10%
Rooms: 28%
Storyboard: 45%
Animations: 65%

oh and just for fun here is the official Monsoon: Conman theme!! Click the link to hear!

<object width="300" height="110"><param name="movie" value="http://media.imeem.com/m/bwpqVwliHt"></param><param name="wmode"


Darth Mandarb

When you have the new screens the thread can be unlocked.

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