Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: TheJBurger on Fri 19/09/2008 01:19:00

Title: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: TheJBurger on Fri 19/09/2008 01:19:00
Updated January 11, 2011
Joshua Nuernberger presents

In association with
WADJET EYE GAMES (http://wadjeteyegames.com/)

2010 Independent Games Festival
Student Showcase Winner
GEMINI RUE (http://www.wadjeteyegames.com/geminirue.htm?page=story)
COMING FEBRUARY 24, 2011


(http://img683.imageshack.us/img683/5279/igfwinnerstudshow.jpg) (http://www.igf.com/10studentfinalists.html)


GEMINI RUE is a neo-noir, full length point 'n click adventure game, encompassing a dual narrative.

It follows the story of Azriel Odin, an ex-assassin, trying to bring down the notorious crime group, the Boryokudan, and the story of Delta-Six, an amnesiac patient who must escape his imprisonment before he loses his identity.

GEMINI RUE features traditional adventure game elements, such as puzzle-solving, dialog systems, and more, but also incorporates more unorthodox features, including an action system, and an investigations system. GEMINI RUE was a winner of the Student Showcase Award in the 2010 Independent Games Festival chosen from more than over 190 entries.


(http://www.wadjeteyegames.com/mayoco/project/media/GR_shot1.jpg) (http://www.wadjeteyegames.com/mayoco/project/media/GR_shot2.jpg)

(http://www.wadjeteyegames.com/mayoco/project/media/GR_shot7.png) (http://www.wadjeteyegames.com/mayoco/project/media/GR_shot6.png)

(http://www.wadjeteyegames.com/mayoco/project/media/GR_shot5.jpg) (http://www.wadjeteyegames.com/mayoco/project/media/GR_shot4.jpg)


TRAILER 2! (http://www.youtube.com/watch?v=c1hKT075w6w)
TRAILER 1 (http://www.youtube.com/watch?v=Yh2YYDcfT1Y)
TWITTER (http://twitter.com/TheJBurger)

AWARDS
Independent Games Festival 2010 - Student Showcase Finalist  (http://www.igf.com/10studentfinalists.html)
Featured at IndieCade 2010 @ E3 (http://www.indiecade.com/index.php/2010/e3/)
Indie Games Arcade 2010 (http://www.indiegamesarcade.com/2010/09/announcement-1-the-games-for-2010/)

PRESS
Indiegames.com - Podcast (Dec 28, 2010): http://www.indiegames.com/blog/2010/12/indiegames_podcast_14_diy_9021.html (48:30)
Attract Mode - Video Interview (E3 2010):  http://www.indiegames.com/blog/2010/07/e3_video_gemini_rue_designer_i_1.html
Game Developer Magazine MAY 2010 - Interview:  http://img148.imageshack.us/img148/6773/brgamedeveloperarticle.jpg
PCGAMER September 2010 - Preview - Page 1 (http://img87.imageshack.us/img87/7779/pcgamergeminiruescanpag.png), Page 2 (http://img87.imageshack.us/img87/9041/pcgamergeminiruescanpagt.png)
DIY Gamer - Interview (Feb, 2010):  http://www.diygamer.com/2010/02/future-gaming-boryokudan-rue/
IndieGames.com - 10 Indie Games To Watch Out For In 2010: http://www.indiegames.com/blog/2009/12/10_indie_games_to_watch_out_fo.html


FEATURES
Full Voice Acting!
Developer Commentary!
Updated Character Portraits!

A full-length, science fiction/noir dual narrative
A fine-tuned action system, fair to both action and non-action gamers
An intuitive notes and names system for investigations
A traditional verb box point 'n click interface with the "KICK" Verb
4-8 Hours of Gameplay & over 80 hand-painted backgrounds
Neo-Noir soundtrack by Nathan Allen Pinard

---

Starting today, Gemini Rue can be preordered in both downloadable and limited edition CD versions. The download costs $14.99 and will be made available to purchasers upon Gemini Rue's February 24 release. The limited edition CD, which will only be sold during the preorder period, costs $24.99 including free shipping worldwide. Expected to ship in March, the CD release will include the game, a full MP3 soundtrack, and professional packaging, as well as free access to the downloadable version when Gemini Rue launches online.

To get a first look at the game or place a preorder, visit the official Gemini Rue website at http://www.geminirue.com.

---
NEWS:
January 11, 2011
- GEMINI RUE is coming February 24, 2011, under Wadjet Eye Games (http://pc.ign.com/articles/114/1143516p1.html)

December 28, 2010
- GEMINI RUE is on the indiegames.com Podcast http://bit.ly/hFV39W!

September 15, 2010
- GEMINI RUE will be at the Indie Games Arcade!

August 1, 2010
- Added IGF, Indiecade, & Interview links

June 27, 2010
- Announcement: Gemini Rue is now the title!

January 30, 2010
- Important Announcement: Boryokudan Rue will be a commercial Release!

January 18, 2010
- Boryokudan Rue has been nominated as a student finalist in the 2010 Independent Games Festival! Check here for more details: http://www.igf.com/10studentfinalists.html

November 18, 2009
- Updated Game info.
- New Blog post.

February 5, 2009
- New screenshot + updated old screenshots
- Added/modified game info a bit
- Changed classic Lucas Arts font
- Release date: I'm not going to give one for fear of it biting me back, but I will say that a large majority of the work is done. The game has been in production for just over a year now, and things have been somewhat on schedule for the most part. There is a 90% chance it will be completed at the MOST within a year.

September 18, 2008
Current team includes myself, and Nathan Allen Pinard on music. I'm trying to remain somewhat reclusive about the game's story and features, and leave that for a surprise when the game is released. The game has been in production for about eight months now, but I won't announce any tentative release dates yet.
Title: Re: Boryokudan Rue
Post by: auriond on Fri 19/09/2008 02:21:17
Those graphics are beyond beautiful, and you've said little enough about the plot that I'm well intrigued :) Definitely a game to watch!

(Although I have to ask why people are leaving guns lying about in a facility meant for holding prisoners ;) )
Title: Re: Boryokudan Rue
Post by: Spike4072 on Fri 19/09/2008 02:38:05
Great graphics. Cant wait to play it. ;)
Title: Re: Boryokudan Rue
Post by: Jared on Fri 19/09/2008 02:47:42
Loved La Croix Pan, this looks awesome, so I am happy.

(Brought to you by the Economic Messages of Finite Encouragement Bureau)
Title: Re: Boryokudan Rue
Post by: None on Fri 19/09/2008 06:11:15
Always loved JBurger's stuff, ever since I saw a post of his with Anime Char's in it awhile back,
Then there was his wizard sprite, during one of the contests, May was it?
Needless to say, I'm a fan...
There I admitted it!
LEAVE JBURGER ALONE! (hehe couldn't resist) -Chris Crocker Parody (for ppl that don't get the ref, google it)
Title: Re: Boryokudan Rue
Post by: Nikolas on Fri 19/09/2008 07:12:24
Knowing Nathan better than JBurger I can only know that it's going to be a GREAT game!

Knowing Vince much better than Nathan (Vince and JBurger seem to be connected at some points and Vince hosted le croix paix a while back), I know my trust for JBurger won't be misplaced!

Looking at the scrennies it makes me drool!

JBurger, such work, I find, should be commercial. If not maybe a paypal account so I could donate a few $?

Finally, no matter how much I love the art and care for you two guys, the classic font, in the text, seems quite bad to me.

[/critics lounge]

looking forward to this game! :) and the thread is bookmarked!
Title: Re: Boryokudan Rue
Post by: ThreeOhFour on Fri 19/09/2008 07:35:25
I've been waiting for a hint from TheJBurger about his next project and am not disappointed.

I look forward to seeing further information/playing the game :).
Title: Re: Boryokudan Rue
Post by: (deleted) on Fri 19/09/2008 10:51:03
Wow.

Visuals are outstanding. Very stylish.

Good luck finishing! ...and extra good luck staying reclusive.
Title: Re: Boryokudan Rue
Post by: Terrorcell on Fri 19/09/2008 11:36:11
This game looks excellent  :o
Definitly on my must download list.
Keep up the good work.
Title: Re: Boryokudan Rue
Post by: nihilyst on Fri 19/09/2008 12:06:40
Wow. Looks really great! I wish you good luck in finishing this game.
Title: Re: Boryokudan Rue
Post by: R4L on Fri 19/09/2008 12:16:20
Looks amazing JBurger!  :D
Title: Re: Boryokudan Rue
Post by: Hammerite on Fri 19/09/2008 16:22:11
Looks incredible!
Best of luck in finishing it!!
Title: Re: Boryokudan Rue
Post by: robvalue on Fri 19/09/2008 18:55:08
Looks very nice! I'd like to play it.

I would suggest changing the font, I think it lets down the otherwise nice visuals.
Title: Re: Boryokudan Rue
Post by: TheJBurger on Fri 19/09/2008 19:21:01
Thanks for the comments, everyone!

@Nikolas & robvalue: Interesting point about the font. I'll definitely take that into consideration.
Title: Re: Boryokudan Rue
Post by: Buckethead on Fri 19/09/2008 22:32:14
Looking great as expected from you. One thing I was wondering, are these stories related? I guess they must be otherwise it's kinda silly including then in one game
Title: Re: Boryokudan Rue
Post by: miguel on Fri 19/09/2008 22:53:59
I love your art, TheJburger.
This looks like a good game in the making.
Good luck.
Title: Re: Boryokudan Rue
Post by: Ubel on Fri 19/09/2008 23:11:28
There's nothing left to say but to second what everyone else has stated. Looks promising!
Title: Re: Boryokudan Rue
Post by: kaputtnik on Sat 20/09/2008 17:39:06
I really don't want you to give away anything, but I've got a question about the title of the game: Boryokudan, as I understand it, is the Japanese term to describe organized crime. Is "rue" also a Japanese word, or is it the French "rue", meaning "street"?

I really like the title, it is very original.
Title: Re: Boryokudan Rue
Post by: TheJBurger on Sat 20/09/2008 17:56:36
Quote from: kaputtnik on Sat 20/09/2008 17:39:06
I really don't want you to give away anything, but I've got a question about the title of the game: Boryokudan, as I understand it, is the Japanese term to describe organized crime. Is "rue" also a Japanese word, or is it the French "rue", meaning "street"?

I really like the title, it is very original.
Thanks. I was worried about the title since I just came up with it, and I hadn't even had a title for the past eight months. You are correct about the word Boryokudan (I hope, otherwise I'm wrong too). As for 'rue', this is the definition I'm using:
QuoteRepentance, regret; Pity, compassion; (transitive) To make (someone) repent of sin or regret some past action; (transitive) To make (someone) feel sorrow or pity; To repent of or regret (some past action or event); to wish a past action undone; (intransitive) To feel compassion or pity
Title: Re: Boryokudan Rue
Post by: Dualnames on Sat 20/09/2008 19:45:59
I wanted to say it looks good, but that would be a understatement,
Title: Re: Boryokudan Rue
Post by: Vince Twelve on Sat 20/09/2008 23:42:04
Looks great as usual J!  Looks like I've got a new game atop my most-anticipated list!  Let me know if I can do anything to help.
Title: Re: Boryokudan Rue
Post by: LuciferSam86 on Sun 21/09/2008 11:56:07
wow, looks impressive! good work!
ehm.. need a beta tester?
Title: Re: Boryokudan Rue
Post by: dirk delshire on Sun 21/09/2008 20:36:59
Wow J, your Burger really has some special sauce! 
Title: Re: Boryokudan Rue
Post by: Mordalles on Wed 24/09/2008 12:28:32
wow, looks great, jburger.
I especially love that first top left outside screenshot.
can't wait.
Title: Re: Boryokudan Rue
Post by: Nathan Allen Pinard on Fri 26/09/2008 09:48:25
It's awesome to be part of a project like this. The art in this game is simply astounding.

EDIT: Good name choice btw.
Title: Re: Boryokudan Rue
Post by: Peder 🚀 on Fri 26/09/2008 19:14:55
Looks lovely ;D.

Another game to look forward to :P.
Title: Re: Boryokudan Rue
Post by: Bai Karl on Thu 16/10/2008 08:31:11
Great! I like sci-fi adventures! Good graphics!
Title: Re: Boryokudan Rue
Post by: on Fri 17/10/2008 18:29:49
I wonder how I've missed this thread... It looks unique and very interesting. Best of luck JB!
Title: Re: Boryokudan Rue
Post by: Erwin_Br on Fri 17/10/2008 23:27:38
Wow, I need to wipe some drool off of my keyboard after looking at those pictures. Great work!

--Erwin
Title: Re: Boryokudan Rue
Post by: Houchin on Sat 25/10/2008 21:02:36
I must say, this game looks very similar to the SNES game "Clock Tower"

Very stylistic...
Title: Re: Boryokudan Rue
Post by: AlbinoPanther on Sun 26/10/2008 10:21:53
Well, do you remember Future Wars? Your game has it's looks, and that is great feature  ;)

Keep it up!
Title: Re: Boryokudan Rue
Post by: CosmoQueen on Mon 27/10/2008 15:19:41
Woah those graphics are really stunning! I really look forward to this game.
Title: Re: Boryokudan Rue
Post by: Revonx on Mon 27/10/2008 17:00:29
Looks great, are the two stories related?

Revonx
Title: Re: Boryokudan Rue
Post by: TheJBurger on Mon 27/10/2008 18:09:36
 I have never fully played Future Wars or Clock Tower, but I'm sure I've glanced at them in the past. I can't say that the graphics are inspired by them, though. Thanks anyway!

Quote from: Revonx on Mon 27/10/2008 17:00:29
Looks great, are the two stories related?

Revonx

I sure hope so, because it kind of wouldn't make sense to include two completely unrelated stories. But then again...
Title: Re: Boryokudan Rue
Post by: Nathan Allen Pinard on Sun 21/12/2008 13:18:00
Quote from: TheJBurger on Mon 27/10/2008 18:09:36
I have never fully played Future Wars or Clock Tower, but I'm sure I've glanced at them in the past. I can't say that the graphics are inspired by them, though. Thanks anyway!

Quote from: Revonx on Mon 27/10/2008 17:00:29
Looks great, are the two stories related?

Revonx

I sure hope so, because it kind of wouldn't make sense to include two completely unrelated stories. But then again...

Yup, they are related alright. No worries there lol

Especially that part where *this post has been edited by magic forum pixies*
Title: Re: Boryokudan Rue
Post by: qptain Nemo on Sat 27/12/2008 03:35:33
I love the graphics too. And the concept does sound intriguing.
Were you inspired by Beneath a Steel Sky by any chance? No?..
Title: Re: Boryokudan Rue
Post by: SuperDre on Sun 28/12/2008 18:16:21
OMG this really looks amazing, can't wait to play it..
Title: Re: Boryokudan Rue
Post by: i k a r i on Wed 31/12/2008 10:16:21
 Film Noir, science fiction, great graphics?

Im in  ;D.
Title: Re: Boryokudan Rue
Post by: ALPHATT on Thu 08/01/2009 20:04:13
Gorgeuos graphics.
also I find the font totally appropriate. :)
Title: Re: Boryokudan Rue
Post by: EKM on Sat 10/01/2009 04:02:38
I'm anticipating this with awe. I really like the graphics. It reminds me of a game called Prisoner of Ice. Kind of. I'm sure this will kick ass.
Title: Re: Boryokudan Rue
Post by: Loki Russell on Sat 10/01/2009 09:12:00
Oh wow, this looks great. Lookin' forward to playing this when its out.
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: TheJBurger on Fri 06/02/2009 02:26:44
*New screenshot + bump in first post*

Something about the story goes here:
(http://img22.imageshack.us/img22/5184/screenshots5sd0.png)

Project is still alive and well and rolling along. And thanks to everyone for the positive feedback so far!
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: ThreeOhFour on Fri 06/02/2009 02:41:56
The old screenshots are great. The new screenshot is great.

It's all great, basically  :=

Oh, and interesting speech portrait style!
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Peder 🚀 on Fri 06/02/2009 07:13:33
Great to see this is still on track!
The new screenshot looks brilliant!

This is definatly a game I will be playing when it comes out! ;D.
Also looking forward to see what the "never to be explained" non-standard adventure-game play is! :P.
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Nathan Allen Pinard on Tue 17/02/2009 01:10:00
I suppose it's my turn to tease people:

http://www.nathanallenpinard.com/music/BR-Room1.mp3
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Galen on Tue 17/02/2009 11:26:55
Ooh very stylish. I like it :D
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: markbilly on Tue 17/02/2009 13:14:12
Reminds me of the Blade Runner music by Vangelis. Which is by no means a bad thing! The whole project is looking great!
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: vial on Tue 17/02/2009 13:24:14
After being very impressed by the screenshots and of course the underlying game (idea), I assembled a desktop wallpaper:

(http://img23.imageshack.us/img23/4052/brwallpaper1024x768altoo3.th.png)
Full Resolution (http://img23.imageshack.us/img23/4052/brwallpaper1024x768altoo3.png)

Looking forward to see,hear and play more; it reminds of "Innocent until caught", "Beneath a Steel Sky" and "Guilty".

Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Buckethead on Tue 17/02/2009 14:01:11
The new screen is really sweet.  :D
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Nathan Allen Pinard on Fri 13/03/2009 23:17:33
Sound Design Update:

I've been working on the sound design for BR for about a week now. Mainly writing down what should go where. As we're adding more and more sounds, this game is starting to sound alive. In due time, we'll be adding music as well, which will hopefully have a cinematic feel to it.

I'm confident when this is done, you will all be very pleased with this project. I know I'm having fun!
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Nikolas on Sat 14/03/2009 09:10:59
Nathan, I KNOW you'll be doing some bad a$$ job! And I guess you're having fun, I'm always having fun with computer games, especially games that seem SO AWESOME as this one does! ;)

Take care bud... Hope to catch you on Skype at some point...

(BTW, Just one question for comparison purposes. Could you spare the details on how many sfx you have per room (average), cause I think I'm slightly overdoing it...  :-[)
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Nathan Allen Pinard on Sat 14/03/2009 21:58:44
Well, every single room I've assigned some kind of room ambiance, because I hate it when there is no ambiance. Darkfall (by a dev in your country btw) has nothing but music in their game ambiance wise, and that's something that really seems unfinished to me.

After that I pretty much have a sound for almost everything planned. Whether JBurger wants to spend the time programming that in is up to him.

I don't think there really is "over doing it" even with nostalgic games.

Let me give you an example:

In that first scene with the rain, I have a loopable rain "track" that pretty much plays like music. The rain track also has a few things added to it within the track to give a bit more life, like a siren in the distance. I also gave 2 other varieties of rain, so when switching room it feels like your moving. One which was designed with heavy rain, and one which is light.

After that I have the terminal there in the picture make sounds when clicking buttons, as well as a voice over that will talk to you (as if it was the computer) that happens throughout the game. Then I have a sound when you try to open certain things and they do, or do not open, both have sounds.

I hope that makes sense. I don't think your overdoing it.


And I don't think I have you on skype. Mine is sonrise03 (id)


EDIT: I probably won't do footsteps, but we'll see.
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Nathan Allen Pinard on Mon 06/07/2009 21:35:12
Just letting everyone know this is going. I've been working on the sound and music, but slowly. So the delay of this release is entirely my fault :P
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Nikolas on Tue 07/07/2009 14:00:49
Quote from: Nathan Allen Pinard on Mon 06/07/2009 21:35:12
Just letting everyone know this is going. I've been working on the sound and music, but slowly. So the delay of this release is entirely my fault :P
Shame on you!  :P

The top quality of this game will forgive any delay...
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Rincewind on Wed 08/07/2009 21:57:49
Agreed, this looks absolutely awesome - Sci-fi and film noir? Parallel storylines? Count me in!
And the music teaser does indeed sound very Vangelis/Blade Runner-ish, but I love that, and the tune sounds great, so I couldn't be more excited about this! Really looking forward to the finished game! :)
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: TheJBurger on Thu 19/11/2009 00:04:53
In case you missed it over here (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38572.0), there is an article up on a Hardy Dev's blog about Boryokudan Rue with exclusive(!) screenshots: http://hardydev.com/2009/11/18/visually-directing-the-player/

Edit: Also updated the first post with more information as the game nears completion.
Title: Re: Boryokudan Rue - Update 2/5/09
Post by: Matti on Thu 19/11/2009 00:44:34
The screenies are awesome, and - to be honest - this is the AGS project I'm currently most anticipating. Wish you well with further development.
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: Knox on Thu 19/11/2009 03:03:12
Wow very nice!!

Cant wait to play it :)
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: loontje on Mon 28/12/2009 14:48:38
The graphics look impressive, and the story sounds interesting too. Can't wait to play this.
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: TheJBurger on Wed 30/12/2009 03:53:30
Hey everybody,

IndieGames.com has some very nice things to say about Boryokudan Rue in their "10 Indie Games to Watch Out For in 2010." (http://www.indiegames.com/blog/2009/12/10_indie_games_to_watch_out_fo.html)

In particular, the author says:
Quote
This is just insanely brilliant adventure gaming. The story contains some of the best plot and dialogue I've seen in a good while, and the hand-painting scenes look gorgeous. In addition to the traditional point-and-clicking, there are also action scenes which require timing and precision. There's a 'kick' verb too! Adventure gaming fans need to keep this one in their radar.
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: Takyon on Sun 03/01/2010 16:41:42
I can't wait for this game, I hope there will be voice acting :D?
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: Spummy on Wed 06/01/2010 01:16:06
Looks good, certainly strong art ability, I'll be keeping an eye out for this one.  :)
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: Vince Twelve on Mon 18/01/2010 12:08:17
IGF student showcase finalist baby! (http://www.igf.com/10studentfinalists.html)  Congrats JBurg!
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: Jimbob on Mon 18/01/2010 13:51:22
Congrats indeed! Nice article on Hardydev as well...

Is now the time to announce a release date?  *nudge**nudge* :P
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: Timo. on Mon 18/01/2010 14:57:03
Nice work at the graphics there,
film-noir style reminds me a bit of the McCarthy Chronicles.

Adding on to J.H., voice-acting would be very good as well, for such film-noir inspired games. Award-winning McCarthy Chronicles (Episode 1) should prove to be a good reference.

Good job though, and the two interweaving narratives sound very interesting.
Looking forward to your creation. ;D
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: TheJBurger on Mon 18/01/2010 19:01:45
Thanks, guys!

I don't think the reality of being a student finalist has hit me yet, but the notion of going to GDC sounds nice. :P
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: ThreeOhFour on Mon 18/01/2010 19:04:02
Dude that's awesome!

Congrats!
Title: Re: Boryokudan Rue - Update 11/18/09
Post by: MrColossal on Mon 18/01/2010 19:59:00
Man congratulations, from what I've seen this game deserves it!
Title: Re: Boryokudan Rue - Update 1/18/10 - IGF 2010 Student Finalist
Post by: Takyon on Mon 18/01/2010 21:03:57
Congratulations mate!
Title: Re: Boryokudan Rue - Update 1/18/10 - IGF 2010 Student Finalist
Post by: Nathan Allen Pinard on Thu 21/01/2010 13:19:10
"Adding on to J.H., voice-acting would be very good as well, for such film-noir inspired games. Award-winning McCarthy Chronicles (Episode 1) should prove to be a good reference."

Well, I was pushing to have one voice (which is kind of unorthodox) to be treated more like a sound effect.
But the direction of this game has changed so we'll have to brainstorm about that. Ultimately it's up to JBurger.
Title: Re: Boryokudan Rue - Update 1/18/10 - IGF 2010 Student Finalist
Post by: TheJBurger on Sat 30/01/2010 20:16:02
ANNOUNCEMENT:

Hey all. After much deliberation and thinking over the past several months, I have decided to make Boryokudan Rue a commercial release, although a release date has not yet been decided.

I had been contemplating the merits of releasing it free vs. paid for the past several months, and this decision comes only after much discussion with both friends and colleagues. After nearly two years of working on the game and putting in many, many hours of my own time into the project, I decided that it would be best for me to release it commercially. This announcement, although coming after the IGF nomination, was not directly influenced by that decision, although it was a great encouragement.

At this time, a release date and cost has not yet been decided, but I hope that this decision will allow me to improve the quality much more.

I hope you all understand my decision, as I do not wish to ignore an audience that is dedicated to playing and supporting adventure games, free or otherwise.

Thanks for all your support on this project, and I appreciate all your encouragement!
Title: Re: Boryokudan Rue - Important Announcement!
Post by: Takyon on Sat 30/01/2010 20:51:54
Yes! I'm glad it'll be a commercial release I think more people should do this for such big projects it seems to get more notoriety and a more professional feel to the game. Can't wait for a demo ;)
Title: Re: Boryokudan Rue - Important Announcement!
Post by: voh on Sat 30/01/2010 22:12:20
Your making it a commercial game won't stop me.

I will have to purchase it.
Title: Re: Boryokudan Rue - Important Announcement!
Post by: Dualnames on Sat 30/01/2010 22:21:33
Extra burden now. (Boy do I know how to encourage others). We're now customers!

Seriously, I think it's a bold move. I've always found your graphic style to be mind-blowing and breath-taking. I really hope for a demo at least as soon as possible, but I'm buying it!

Anyway, best of luck, you've taken a big step!
Title: Re: Boryokudan Rue - Important Announcement!
Post by: TheJBurger on Mon 01/02/2010 03:20:30
Official Trailer 1 up now!

http://www.youtube.com/watch?v=Yh2YYDcfT1Y
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Stacy Davidson on Mon 01/02/2010 03:35:31
Am.  Freaking.  Azing.  Congrats on taking it commercial, I think you could have something great on your hands here.

-s

Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: ddq on Mon 01/02/2010 03:59:36
Quote from: StacyDavidson on Mon 01/02/2010 03:35:31
Am.  Freaking.  Azing. 
I was gonna say Holy. Fucking. Shit. But that works too. Looks incredible!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Kweepa on Mon 01/02/2010 04:00:28
Great trailer!
The game looks terrific. I think I'll be coughing up the cash when the time comes...

Are you going to self-publish, or maybe sign up with Dave Gilbert?
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: markbilly on Mon 01/02/2010 11:15:42
Very excited about this, now.

I think adventure gaming truely is on the way back!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: IndieBoy on Mon 01/02/2010 12:53:59
Oh my! I don't think I'm worthy working with the same program that is used to create games like this. Very, very excited for this!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: ThreeOhFour on Mon 01/02/2010 13:16:25
An easily justified decision considering the game you have made.

Exciting news.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Jimbob on Mon 01/02/2010 13:32:42
Definitely looking forward to kicking some doors down in this one :P
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: RedTalon on Mon 01/02/2010 18:24:06
Wow! Amazing trailer.  :o

I look forward to buying a copy (or two) when it's ready.

Is there voice acting at all?

Red Talon
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Timo. on Tue 02/02/2010 13:27:03
Receiving news that it is becoming a commercial release really makes me want to cry T.T
Okay, I'm joking here. ;D

Anyway, this just means that I'll have to fork out good money for a good game I have been waiting good time for.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: LRH on Tue 02/02/2010 15:31:18
Commercial Games never upset me. I don't mind paying if the game is good and the price is reasonable. I think Downfall is a good example. 10 dollars and a game that kicks the crap out of games you could find at, say, a Best Buy in the $10 value games section...

This looks amazing, and as long as the price isn't sky-high, count me in.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Bulbapuck on Tue 02/02/2010 15:47:02
I support your decision, and as long as it costs less than 30 dollars I'll buy two (one as a present for my brother, and one for me of course), otherwise I'll just buy one ;D
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Dualnames on Tue 02/02/2010 20:44:41
As I said on Hardy, but moreover, I just thought this compared to other adventures is just another adventure. But from the trailer it seems that: The other adventures compared to this, are just adventures..this one's a mindblowing thing of some short. Loved the action sequences..man, I'm so thrilled !!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Chicky on Tue 02/02/2010 20:54:27
My god, your trailer is fantastic! This looks right up my street! Absolutely perfect animations and a terrific amount of detail, i love the rain splashes.

I'm glad you're going commercial, i will most definitely buy it (feel free to hold me to that!).
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Goldfish on Tue 02/02/2010 21:57:16
I'm still intrigued by the comment on the blog that it was entered by "pretending" to be a student game? Is it not then a student game?
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Wed 03/02/2010 04:37:12
It's a student game. I just used an awkward word choice, "pretense," to say that I entered it as a student game.

Hope that clarifies it.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: SarahLiz on Wed 03/02/2010 05:20:56
Well...I'll pretty much fork over whatever it costs for a *good* commercial game.  And this game looks, well, (for lack of a more eloquent word...) well, BADASS actually.  Can't wait!  Get it out already!!   ;D  j/k (sorta)


Sarah
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Goldfish on Wed 03/02/2010 06:03:53
Quote from: TheJBurger on Wed 03/02/2010 04:37:12
It's a student game. I just used an awkward word choice, "pretense," to say that I entered it as a student game.

Hope that clarifies it.

It clarifies your behaviour, yes. Thanks.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Spummy on Wed 03/02/2010 11:02:04
Nooooooooo! Now I have to pay for entertainment created through many hard-working hours? What has the world come to?!

On a serious note. I might get this as the first commercial AGS game I've ever purchased, although it'd be nice if you made a demo when you release it.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Bai Karl on Wed 03/02/2010 18:57:44
This game is awesome. I'm waiting for it! Good work!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Alcoves on Tue 16/02/2010 21:16:28
If anyone's curious, I talked to the man himself about the game last week.

Interview here: http://www.diygamer.com/2010/02/future-gaming-boryokudan-rue
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Digital Mosaic Games on Tue 16/02/2010 21:49:15
Great work!
This looks very beautiful.
Doing an adventuregame in crime noir style is a cool idea.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Nathan Allen Pinard on Thu 18/02/2010 05:48:32
Working pretty extensively on tracks. I finally went through the whole game. Honestly a great game (not biased)

Awesome music and sound though. The best ever! (biased)

Anyway, I"m hoping for a nice selection of music with minimal repeats.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: markbilly on Thu 18/02/2010 11:15:13
I just keep getting more and more excited about this! Very promising to hear it is playable to the end already. The trailer music was fab so this should be all round fantastic! :)
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Chicky on Thu 18/02/2010 20:01:09
Quote from: Nathan Allen Pinard on Thu 18/02/2010 05:48:32
Working pretty extensively on tracks. I finally went through the whole game. Honestly a great game (not biased)

Hot news! Mann, i'm waiting on this. Seriously hyped about this release, it got me playing BASS again.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: straydogstrut on Sat 27/02/2010 01:32:54
Awesome trailer! Really, really looking forward to this and going commercial is completely justified - i'm always keen to support indie projects so i'm grateful i'll have the chance to buy.

AGS has been on my "to learn" list for nearly two years now :-[ since I researched traditional adventure games for coursework. Boryokudan Rue really shows what can be done with the right skill and enthusiasm, and is really inspiring.

Keep up the good work!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Mr Flibble on Tue 02/03/2010 15:35:27
This looks like the first commercial AGS game I'll actually be buying.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: SarahLiz on Thu 04/03/2010 17:44:58
(Sadly) I had a dream last night that this game was out & ready to play!  Gahhhh.....
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: CaptainD on Thu 04/03/2010 20:30:19
Quote from: SarahLiz on Thu 04/03/2010 17:44:58
(Sadly) I had a dream last night that this game was out & ready to play!  Gahhhh.....

That sounds a bit obsessive and just a little creepy...  ;D

Just goes to show how much people are looking forward to this game though!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Mon 08/03/2010 00:09:43
Thanks guys + girls for the kind comments!

CaptainD has posted some *exclusive*(!) screenshots for Boryokudan Rue on IndieGameNews: http://www.indiegamenews.com/2010/03/exclusive-screenshots-from-boryokudan.html

In other news, I'll be leaving to San Francisco and the GDC/IGF this Tuesday. The award ceremony will be Thursday Night at 6:30pm PST and will be streamed live! (Check here for more details: http://www.igf.com/2010/03/2010_independent_games_festiva_4.html)

Wish me luck!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Nikolas on Mon 08/03/2010 07:45:40
Quote from: TheJBurger on Mon 08/03/2010 00:09:43
Wish me luck!
BEST OF LUCK! MAY YOU COME BACK WITH A PRIZE!!!!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: CaptainD on Mon 08/03/2010 16:06:49
Quote from: TheJBurger on Mon 08/03/2010 00:09:43
CaptainD has posted some *exclusive*(!) screenshots for Boryokudan Rue on IndieGameNews: http://www.indiegamenews.com/2010/03/exclusive-screenshots-from-boryokudan.html

Hey, not so much with the exclamation marks...  I've got to try to make screenshots sound exciting somehow!!  ;D
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Nathan Allen Pinard on Tue 09/03/2010 01:26:19
Well it would seem JBurger won't be bringing home a prize, but honestly there were a LOT of great games this year.

Also..some people just don't get the point-and-click style. Some never did.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Fri 12/03/2010 08:40:25
Didn't win! (But the competition was great, so it's all good)

I'm finding out very fast that it's hard to demo a slow-paced, story-driven adventure game to an audience of passer-bys with only two minutes to spare.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Calin Leafshade on Fri 12/03/2010 09:10:50
Quote from: TheJBurger on Fri 12/03/2010 08:40:25
I'm finding out very fast that it's hard to demo a slow-paced, story-driven adventure game to an audience of passer-bys with only two minutes to spare.

Explosions.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Fri 12/03/2010 09:21:44
I'll try that out tomorrow. Two minutes of non-stop combustion.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: GarageGothic on Fri 12/03/2010 10:41:06
Quote from: Calin Leafshade on Fri 12/03/2010 09:10:50
Quote from: TheJBurger on Fri 12/03/2010 08:40:25
I'm finding out very fast that it's hard to demo a slow-paced, story-driven adventure game to an audience of passer-bys with only two minutes to spare.

Explosions.

Tits!

Edit: With that being said, I'm sorry to hear you didn't win. My impression from the trailer is that we're in for something quite unique, and certainly a beautifully produced game. I have no idea whether it's any less "innovative" than the other nominees, but as you say, it's much harder to convey the core concepts and game mechanics of an adventure game in a trailer or a brief demo.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: tzachs on Fri 12/03/2010 10:53:01
Quote from: GarageGothic on Fri 12/03/2010 10:41:06
Quote from: Calin Leafshade on Fri 12/03/2010 09:10:50
Quote from: TheJBurger on Fri 12/03/2010 08:40:25
I'm finding out very fast that it's hard to demo a slow-paced, story-driven adventure game to an audience of passer-bys with only two minutes to spare.

Explosions.

Tits!

Exploding Tits!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Calin Leafshade on Fri 12/03/2010 11:03:30
I feel a disturbance in the force...

Darth Mandarb is coming! Hide!
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Layabout on Fri 12/03/2010 15:09:38
Congrats on at least being nominated. You were up against some impressive and innovative products by students and you made the top five. Thing is with these indie types, they do like their 'innovative' gameplay (although innovative sometimes gets in the way of gameplay), and your game, while interesting and pretty, is still at its core an adventure game.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Nathan Allen Pinard on Fri 12/03/2010 23:30:33
BR was really the only game up there that wasn't a full blown puzzle game. Even though it has obstacles in it, it's slightly different.

Every single other entry seemed to be some kind of puzzle game.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Jimbob on Sun 14/03/2010 22:06:41
Quote from: Nathan Allen Pinard on Fri 12/03/2010 23:30:33
Every single other entry seemed to be some kind of puzzle game.

Except Igneous surely...

Either way, maybe next time (the grand one? :P), hope the promotion goes well... I can't imagine trying to show off an adventure game to attention-defecit prone passers-by... probably need to have a short puzzle lead to one of your action scenes or something...
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Sun 14/03/2010 22:51:41
Nah, most people who came up were adventure-game fans, except the nature of the story and not knowing what to do drove them off after wandering aimlessly.

Eventually, I just used the tutorial for the action-sequences to demo off, and that seemed to work well. People would play for 5-10 minutes instead of just 1 or 2.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Thu 18/03/2010 05:33:14
My Post GDC writeup: http://jburger.blogspot.com/2010/03/igf-aftermath.html
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Nathan Allen Pinard on Thu 01/04/2010 02:04:51
We're still working on this! There are a few design changes TheJBurger is making, and I'm currently working on mastering a Boryokudan Rue OST, as well as some other things.

Here's some music cues from BR to tide you over:

The Halls Of Center 7 (http://www.nathanallenpinard.com/br/06-TheHallsofCenter7.mp3)

Weather Tower (http://www.nathanallenpinard.com/br/09-TheWeatherTower.mp3)

* Titles subject to change.
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: TheJBurger on Thu 06/05/2010 06:40:01
Hey guys!

This month's issue (May) of Game Developer magazine (http://www.gdmag.com/homepage.htm) has a 1 page write up on Boryokudan Rue!

Here is the article: http://img714.imageshack.us/img714/5466/gamedeveloperboryokudan.jpg

Edit - Better version (courtesy of Edmundo): http://img148.imageshack.us/img148/6773/brgamedeveloperarticle.jpg
Title: Re: Boryokudan Rue - Announcement + New Trailer!
Post by: Igor Hardy on Thu 06/05/2010 08:42:06
Nice interview.

Seems like I must finally watch Cowboy Bebop. Somehow I never treated it seriously, but if you say it was the main inspiration for the amazing BR look...
Title: Re: GEMINI Rue - Announcement + New Trailer!
Post by: TheJBurger on Sun 27/06/2010 23:22:59
Hey everybody!

Very important news regarding Boryokudan Rue: I have decided to change the title to "Gemini Rue."

Reasons are for both artistic and practical purposes. Hopefully you all can update your bookmarks and change every mention of the game so far in existence to "Gemini Rue," 1984 style.

Thanks!

Josh
Title: Re: Gemini Rue - Title Change!
Post by: Dualnames on Sun 27/06/2010 23:34:53
Awwww, I really loved the Boryokudan one... :(

Not a bad change, but I loved the original title, that's all. You can disregard me.
Title: Re: Gemini Rue - Title Change!
Post by: straydogstrut on Sun 27/06/2010 23:35:57
Seriously?! Or am I missing something? (Typical me) Personally I liked the name "Boryokudan Rue". :'(

I understand if it was for artistic reasons - whatever they may be - but if practical reasons is just so people can pronounce it..well that always set it apart.

Oh well, I'm sad to see it go, but it doesn't change what promises to be a fantastic game.
Title: Re: Gemini Rue - Title Change!
Post by: DoorKnobHandle on Sun 27/06/2010 23:51:39
Oh wow, it finally happened, you changed the name! :D I'm sure I wasn't the only one but I remember I suggested a name change when I betatested the game!

I DID love "Boryokudan" but damn was it hard to remember and spell. Especially now that you go commercial this should be much better and improve sales.
Title: Re: Gemini Rue - Title Change!
Post by: GarageGothic on Mon 28/06/2010 00:24:30
Easier to spell, definitely. Though I must admit I'm still not sure whether the 'Rue' part is supposed to be read as 'repentance' or the French word for 'street'. As for what the full title means - haven't got a clue. Doesn't mean I'm not looking very much forward to game :)
Title: Re: Gemini Rue - Title Change!
Post by: Stupot on Mon 28/06/2010 16:22:22
Ahh, Man.  I always thought Boryokudan Rue was an awesome title.  But you've chosen a pretty good name to replace it with.
Title: Re: Gemini Rue - Title Change!
Post by: RedTalon on Mon 28/06/2010 18:42:41
I guess now would be a perfect time to announce that our game title is being changed to Moon Base: Boryokudan.  ;)
Title: Re: Gemini Rue - Title Change!
Post by: Igor Hardy on Mon 28/06/2010 19:05:33
Also, Frantic Franko's new full title is "Frantic Franko: A Bergzwerg Goes Boryokudan". ;)
Title: Re: Gemini Rue - Title Change!
Post by: markbilly on Mon 28/06/2010 19:40:47
The Boryokudan Gene. Sorry.

I completely understand why you changed the title and I reckon it was the right decision.
Title: Re: Gemini Rue - Title Change!
Post by: Ethan D on Mon 28/06/2010 22:49:24
This looks nice, I'm looking forward to it!

I understand why you changed the name, the first time I heard the name it sounded like some sort of obscure JRPG.

It looks pretty sweet though.  ;D
Title: Re: Gemini Rue - Title Change!
Post by: Kweepa on Wed 30/06/2010 00:51:58
I don't like either title.
I think they are rather offputting - they make the game sound obscure and foreign.
Gemini Rue is slightly better, but only slightly.
I just thought I'd voice that opinion, since you are making a name change anyway.

The game looks pretty awesome!
Title: Re: Gemini Rue - Title Change!
Post by: Tramponline on Wed 30/06/2010 23:49:19
Quote from: SteveMcCrea on Wed 30/06/2010 00:51:58
I think they are rather offputting - they make the game sound obscure and foreign.
...and that is a bad thing, naturally, is it!!?? :P

I loved the first title! I was immediately intrigued, the first time I read it and it became instantly lodged in my head. It was not an easy titel, but an onomatopoeic and demanding one. You had to wrap your brains around it.

I prefer a certain amount of obscurity, ('Linus Bruckman", 'Grim Fandango' etc.), it creates tension and interest in my opinion. Personally I dislike titles which are overly simplified and hand you everything on a silver platter!


edit: Just reread my post. The second statement stands in no reference to your new title, JBurger. It's merely
       a very personal remark on game titles in general. 'Boryokudan Rue' did rock though! :'( ;D        
Title: Re: Gemini Rue - Title Change!
Post by: Dualnames on Thu 01/07/2010 00:01:46
Quote from: Tramponline on Wed 30/06/2010 23:49:19
Quote from: SteveMcCrea on Wed 30/06/2010 00:51:58
I think they are rather offputting - they make the game sound obscure and foreign.
...and that is a bad thing, naturally, is it!!?? :P

I loved the first title! I was immediately intrigued, the first time I read it and it became instantly lodged in my head. It was not an easy titel, but an onomatopoeic and demanding one. You had to wrap your brains around it.

I prefer a certain amount of obscurity, ('Linus Bruckman", 'Grim Fandango' etc.), it creates tension and interest in my opinion. Personally I dislike titles which are overly simplified and hand you everything on a silver platter!  

Seconded! :D
Title: Re: Gemini Rue - Title Change!
Post by: Igor Hardy on Thu 01/07/2010 00:34:02
The original title was all very intriguing and fine, but it had one condemning property - it was almost impossible to repeat, quote, search in google etc. Well, unless you did happen to know that B-word from Japanese.

Gemini Rue is a good choice.
Title: Re: Gemini Rue - Title Change!
Post by: Tramponline on Thu 01/07/2010 00:52:56
 ;D Isn't that kind of obsolete Ascovel? We are the copy&paste-generation! :P
Title: Re: Gemini Rue - Title Change!
Post by: Igor Hardy on Thu 01/07/2010 01:20:03
Quote from: Tramponline on Thu 01/07/2010 00:52:56
;D Isn't that kind of obsolete Ascovel? We are the copy&paste-generation! :P

copy&paste is really slow. Like very really.
Title: Re: Gemini Rue - Title Change!
Post by: ddq on Thu 01/07/2010 04:15:48
I like both names. Boryokudan was rad when I got the hang of pronouncing it, but Gemini is muuuch easier to remember, say, read, and search for.
Title: Re: Gemini Rue - Title Change!
Post by: Igor Hardy on Sat 03/07/2010 12:06:40
Great E3 video interview with Josh (http://www.indiegames.com/blog/2010/07/e3_video_gemini_rue_designer_i_1.html) on IndieGames blog. An awesome treat for anyone curious how Josh looks in real life, but also a brilliant promotion of indie adventure games and AGS.
Title: Re: Gemini Rue - Title Change!
Post by: straydogstrut on Sat 03/07/2010 13:09:29
Curiosity satisfied=)

Great interview, and my favourite sound bite from Josh sums up some recent thoughts of mine pretty well:

Quote from: Joshua NuernbergerWhen I look back on all the games i've played, the ones that had the most emotional connection with me, were games that had great stories, and great characters.

Time to Tweet this baby.
Title: Re: Gemini Rue - Title Change!
Post by: JohnGreenArt on Sat 03/07/2010 14:13:48
I'm looking forward to this. Regarding the name change, I still think it's easy to misread "Rue" as "Rule" and with "Gemini" being a more familiar word its just easier. But I do like the name, even if it's not as unique as the old name.

Perhaps registering "Gemini Rule" just so searches will redirect to this game is a good idea...
Title: Re: Gemini Rue - Title Change!
Post by: Igor Hardy on Sat 03/07/2010 14:48:40
The best thing about the new name is that it can be lovingly shortened to G-Rue.  ;D
Title: Re: Gemini Rue - Title Change!
Post by: Kweepa on Sat 03/07/2010 17:46:27
It is pitch black.
Title: Re: Gemini Rue - Title Change!
Post by: Gravity on Sat 03/07/2010 17:58:04
I actually rather liked the old name better, but that's just me. The new name isn't so bad. I've played quite a few games with weird or bad names that were awesome and this game sounds like it will be pretty good. You could change the name to Jacked In and I would still play it.
Title: Re: Gemini Rue - Title Change!
Post by: Takyon on Mon 12/07/2010 20:36:12
One of my favourite things about the game was the old name. Either way I literally cannot wait to play it and pray that there will be full voice acting :D.
Title: Re: Gemini Rue - Title Change!
Post by: theo on Tue 13/07/2010 21:29:19
I'm looking forward to this game bigtime. The mood is spot on. Consider me a customer if the price isn't too steep (and if the payment options suit me.)
Title: Re: Gemini Rue - Title Change!
Post by: ALPHATT on Wed 25/08/2010 00:36:24
Try to put this game on steam, and by all means, I'll buy it. That award will look nice on the steam store page.

Also, the art style reminds me of countdown, but it ends up looking better because it's not real life footage scaled down but hand drawn sprites.
Title: Re: Gemini Rue - Title Change!
Post by: cianty on Wed 25/08/2010 08:05:27
The screenshots look mind-blowing. I am very curious to see the finished product.
Title: Re: Gemini Rue - Title Change!
Post by: Dualnames on Wed 25/08/2010 08:08:51
I  keep watching that trailer insanely. It really feels that this game will mind-blown us. I'd like to see any Cowboy Bebop references  (if any). Presuming that it's Spike Stiegel on your profile picture. ;)
Title: Re: Gemini Rue - Title Change!
Post by: TheJBurger on Thu 02/09/2010 05:00:49
Quick update:

PC Gamer Issue 204 (September 2010) has a short preview on Gemini Rue. It's page 42, right after Assassin's Creed: Brotherhood, Fallout 3: New Vegas, and Dead Space 2.  :D
Title: Re: Gemini Rue - Title Change!
Post by: ddq on Thu 02/09/2010 05:07:47
Sweet! Frankly, I'm looking forward to GR way more than any of those games. Glad to see you're getting a lot of pre-release coverage.
Title: Re: Gemini Rue - Title Change!
Post by: cianty on Thu 02/09/2010 08:26:29
Cool! Congrats on the coverage. :)
Title: Re: Gemini Rue - Title Change!
Post by: Dualnames on Thu 02/09/2010 21:42:29
Quote from: TheJBurger on Thu 02/09/2010 05:00:49
Quick update:

PC Gamer Issue 204 (September 2010) has a short preview on Gemini Rue. It's page 42, right after Assassin's Creed: Brotherhood, Fallout 3: New Vegas, and Dead Space 2.  :D

YAY!!! Lots of coverage of AGS games lately! My congrats! A scan would be nice! ;)

*recalls Limping Fish*
DAMN YOU!! ;)

EDIT: Also I hope you mind my fanboyism cluttering this topic, but I just can't help it. :D
Title: Re: Gemini Rue - Title Change! (Indie Games Arcade Finalist)
Post by: TheJBurger on Thu 16/09/2010 01:07:04
Gemini Rue is now an Indie Games Arcade finalist!

http://www.indiegames.com/blog/2010/09/indie_games_arcade_2010_lineup.html

Updated first post as well with Awards & Press links.
Title: Re: Gemini Rue - Title Change! (Indie Games Arcade Finalist)
Post by: Nathan Allen Pinard on Mon 04/10/2010 10:11:35
How about that scan?
Title: Re: Gemini Rue - Title Change! (Indie Games Arcade Finalist)
Post by: TheJBurger on Thu 14/10/2010 07:39:14
PCGamer Issue 204 (September 2010) - Gemini Rue preview:
Page 1 (http://img87.imageshack.us/img87/7779/pcgamergeminiruescanpag.png)
Page 2 (http://img87.imageshack.us/img87/9041/pcgamergeminiruescanpagt.png)
Title: Re: Gemini Rue - Title Change! (@ Indie Games Arcade)
Post by: theo on Thu 14/10/2010 08:35:45
Good job on landing the PC Gamer coverage, man! That is some wonderful exposure you got there.
Title: Re: Gemini Rue - Title Change! (@ Indie Games Arcade)
Post by: TheJBurger on Thu 04/11/2010 06:10:13
Hey all,

If you've had any pressing questions about Gemini Rue, now is your chance to ask! (http://www.indiegames.com/blog/2010/11/podcasting_in_los_angeles_what.html)

I will be part of an upcoming podcast with 2 other Los Angeles based developers (Matt Gilgenbach, Mark Essen) in correspondence with IndieGames.com.

Link: http://www.indiegames.com/blog/2010/11/podcasting_in_los_angeles_what.html
Title: Re: Gemini Rue - (IndieGames.com Podcast - Dec. 28, 2010)
Post by: TheJBurger on Wed 29/12/2010 07:57:52
Come listen to the IndieGames Podcast and hear my monotone voice reveal intimate secrets about GEMINI RUE! http://bit.ly/hFV39W (the part about Gemini Rue starts a little after 48:30)

In other news, a very important announcement regarding GEMINI RUE will be out in the weeks to come, so stay tuned!

J
Title: Re: Gemini Rue - (IndieGames.com Podcast :: Dec. 28, 2010)
Post by: Nathan Allen Pinard on Wed 29/12/2010 08:43:46
Ty for the props josh :)
Title: Re: Gemini Rue - (IndieGames.com Podcast :: Dec. 28, 2010)
Post by: Jimbob on Tue 11/01/2011 18:59:14
Just saw the announcement... is the website not up yet?  ???
Title: Re: Gemini Rue - (IndieGames.com Podcast :: Dec. 28, 2010)
Post by: straydogstrut on Tue 11/01/2011 19:07:58
Don't see this anywhere else yet (apart from the above): Preorders for Gemini Rue are now OPEN!

You can get the Collector's CD which includes access to the digital download on release day February 24th for $24.99 excluding VAT or the digital download only for $14.99

http://www.wadjeteyegames.com/geminirue.htm

This is HUGE =D
Title: Re: Gemini Rue - (IndieGames.com Podcast :: Dec. 28, 2010)
Post by: cianty on Tue 11/01/2011 19:23:10
I just placed my pre-order. Yay! :)
Title: Re: Gemini Rue - (IndieGames.com Podcast :: Dec. 28, 2010)
Post by: theo on Tue 11/01/2011 20:07:23
Kick ass! Great news that it will feature voice acting. It makes a big difference. Especially when it comes to reaching a larger audience. For some silly reason people don't like reading text.

Congrats on being so close to release! Must feel good!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: TheJBurger on Tue 11/01/2011 21:08:25
Hey, yes, we made a press announcement.  :=

New Trailer: http://www.youtube.com/watch?v=c1hKT075w6w
Official Website: www.geminirue.com

Official press release is as follows:

Quote
Neo-Noir Thriller Gemini Rue Coming February 24 from Wadjet Eye Games

Independent Game Festival winner transports players to a corrupt future for an intense, old-school adventure

 
NEW YORK, January 11, 2011 – Independent publisher Wadjet Eye Games and developer Joshua Nuernberger are announcing a partnership to commercially release Gemini Rue for PC. This retro-style adventure game, which combines creative point and click gameplay with a gripping sci-fi / noir narrative, was an Independent Game Festival Student Showcase winner in 2010. Gemini Rue will release February 24 from http://www.geminirue.com, with preorders starting today.

Gemini Rue (formerly known as Boryokudan Rue) is an intense adventure set in a bleak future dominated by the corrupt Boryokudan crime syndicate. Players assume the roles of two very different characters: Azriel Odin, an ex-assassin searching for a defector from the Gemini system, and "Delta-Six," a hospital inmate whose memory has been wiped by mysterious, Big Brother types. As fate brings the two men together, players explore a world where life is cheap, identities are bought and sold, and a simple quest for redemption can change an entire galaxy's fate.

Created with the Adventure Game Studio engine, Gemini Rue features a verb-based interface, hand-painted backgrounds, professional voice acting, and an original soundtrack composed by Nathan Allen Pinard. In-game commentary can be turned on to reveal development insights and bloopers, providing replay value.

"When Josh first showed us Gemini Rue, we knew we had something very special on our hands," says Dave Gilbert, Wadjet Eye Games' founder and CEO. "It's the type of game that keeps you on the edge of your seat. We played until we couldn't keep our eyes open, then eagerly started playing again when we woke up. Working with Josh to finish up the game has been a blast, and we're excited to finally share it with the world!"

Starting today, Gemini Rue can be preordered in both downloadable and limited edition CD versions. The download costs $14.99 and will be made available to purchasers upon Gemini Rue's February 24 release. The limited edition CD, which will only be sold during the preorder period, costs $24.99 including free shipping worldwide. Expected to ship in March, the CD release will include the game, a full MP3 soundtrack, and professional packaging, as well as free access to the downloadable version when Gemini Rue launches online.

To get a first look at the game or place a preorder, visit the official Gemini Rue website at http://www.geminirue.com.




About Joshua Neurnberger

Joshua Nuernberger is an undergraduate student at UCLA interested in illustration, narrative, film, and gaming. He has created several independent games using the Adventure Game Studio engine, including La Croix Pan and Chatroom. His first commercial game, Gemini Rue, was showcased at IndieCade @ E3, the Indie Games Arcade, and the Independent Game Festival, where it won a Student Showcase award in 2010. He maintains a game development and analysis blog at http://jburger.blogspot.com.


About Wadjet Eye Games

Founded in 2006, Wadjet Eye Games has developed a reputation for producing award-winning and critically acclaimed adventure games for the PC. Committed to creating unique character-driven game experiences around recognizable brands, Wadjet Eye has grown from a small homebrew operation to a company sought after by major publishers. The company's award-winning portfolio includes The Shivah and the Blackwell series, both of which have garnered Game Developers Choice nominations, Puzzle Bots, which was selected for the Penny Arcade Expo's PAX 10 showcase, and IGF Student Showcase winner Gemini Rue. For more information, visit http://www.wadjeteyegames.com.


Contact

Wadjet Eye Games Public Relations

pr@wadjeteyegames.com

To recap:

Gemini Rue is coming February 24, 2011!

COST: $14.99!
LIMITED EDITION CDS which will only be sold during the preorder period, costs $24.99 including free shipping worldwide!

The game will now feature full voice acting, developer commentary, and updated character art, to be published under Wadjet Eye Games!

For more details, visit www.geminirue.com.

-Josh
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Frodo on Tue 11/01/2011 21:39:41
Just preordered the cd version.   :)

I'm drooling over those screenshots and the YouTube trailer.    ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: markbilly on Tue 11/01/2011 21:46:59
I knew you were working with Wadjet Eye, I just knew it! :D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Mati256 on Tue 11/01/2011 22:22:14
Does it have translation for the text or just plain English?
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Dave Gilbert on Wed 12/01/2011 00:26:52
Whee.  I can talk about this now.

Yep, we've been working on the game for the last four months, mostly adding voice acting, fixing bugs, and creating new talking portraits.  It's been a blast working Josh and Nathan, as well as all the voice actors.  I've had to increase my crew of actors significantly, since this is without a doubt the biggest game I've ever published.  Pretty exciting!

And in case you wanted to see the lovely poster (by Karen Petrasko (http://www.karenpetrasko.com)):

(http://www.wadjeteyegames.com/mayoco/project/media/GruePoster-small.png)

Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Stupot on Wed 12/01/2011 03:55:51
Woohoo!
I've already preordered :-)
Although, I stupidly put my home address when I'm still in Japan for the next 8 months - still, I'll download it on release day and then look forward to my special package when I get home.

Congratulations Josh and Dave and everyone involved!
This is a great start to the year for AGS!.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Alan v.Drake on Wed 12/01/2011 06:20:25
Congrats. It's nice to see that good looking games get finished once in a while.
(I do hope mine will fall in this category)


- Alan
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: theo on Wed 12/01/2011 08:47:24
Hey I just noticed gemini rue is catching coverage on diygamer and indie games, I bet a lot more is to come in the wakes of your juicy press release.

Good job landing that coverage, guys!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Al_Ninio on Wed 12/01/2011 11:33:55
http://www.rockpapershotgun.com/2011/01/12/badass-gemini-rue-trailer-game-out-feb/

You've been RPS'ed!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: voh on Wed 12/01/2011 14:12:00
Ordered the SE, and can't wait until it's released!

:D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Absentia on Wed 12/01/2011 14:41:16
You've also been Dtoided!

http://www.destructoid.com/have-a-look-at-gemini-rue-coming-next-month-191438.phtml
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Peder 🚀 on Wed 12/01/2011 17:57:48
Preordered the SE ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Frodo on Wed 12/01/2011 19:51:47
This is nice timing.  It's my birthday in February, so this is like a birthday present to myself.   ;)

I ordered the collector's cd (like I said before), so I get access to the download version on 24 February, then I get the cd in March.   ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Shane 'ProgZmax' Stevens on Thu 13/01/2011 06:53:44
It's looking good, guys.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Dualnames on Thu 13/01/2011 07:12:40
It's great to know this is under Dave's seal of quality!!!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: xenogia on Thu 20/01/2011 02:30:48
Just pre-ordered. GIMME GIMME GIMME
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: SSH on Sat 22/01/2011 16:10:05
Quote from: Dualnames on Thu 13/01/2011 07:12:40
It's great to know this is under Dave's seal of quality!!!

Its also under his manatee of awesomeness!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Thu 03/02/2011 21:49:44
I'm really glad that the release date for this game is so close  ;D, I really like this game and I can hardly wait  ;D

Silly me  :-[,  I realise now that I've played one of your games before: "Emerald City Confidential" and I enjoyed it a lot, so I went to your web to see more of your games and although the Blackwell games may not be my kind of story, or at least that is what I thought, I've downloaded the demo and I 've to say that I loved it, the game has a really really good narrative and direction, also the game is beautiful with great music and the voice of the female protagonist is amazing and very immersive so... I think I'm going for the bundle too ;D

Anyway, all this to say that from now on You have a new fan  ;D

Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: SarahLiz on Thu 03/02/2011 23:39:33
I will be buying Gemini Rue for sure!  Can't wait for Feb 24th!!!

My question is...I know this is an "adventure game", but is it going to have a lot of action sequences too?  Because that is definately NOT my thing.  It woudn't keep me from buying the game, but I'm just curious to know how much of the game is timed shoot-out type stuff...



Cheers,
Sarah
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: TheJBurger on Fri 04/02/2011 01:32:36
For those worried about the action scenes!

1) There are not *a lot* of action scenes in the game, and the ones that exist are spaced out enough so that you will not get stuck on one sequence for too long. Each action scene can be completed relatively quickly, provided you know what to do.

2) The action scenes, in a sense, are more puzzle-like than traditional action gameplay, as they don't require you to mash buttons per se, but rather require you to think about what you're doing and figure out the best course of action.

3) There will be an EASY mode for those less familiar with action elements, but the mode will still capture the essence of what the action contributes to the game.

Hope that answers any concerns!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Mon 07/02/2011 20:40:39
Just pre-ordered the limited edition CD, can't wait  :)
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Takyon on Wed 09/02/2011 09:46:46
Quote from: TheJBurger on Fri 04/02/2011 01:32:36
For those worried about the action scenes!

1) There are not *a lot* of action scenes in the game, and the ones that exist are spaced out enough so that you will not get stuck on one sequence for too long. Each action scene can be completed relatively quickly, provided you know what to do.

2) The action scenes, in a sense, are more puzzle-like than traditional action gameplay, as they don't require you to mash buttons per se, but rather require you to think about what you're doing and figure out the best course of action.

3) There will be an EASY mode for those less familiar with action elements, but the mode will still capture the essence of what the action contributes to the game.

Hope that answers any concerns!

Maybe it's just me but I'm actually looking forward to the action elements. I've thought for ages that adventure games would be much more enjoyable with a few action type situation.

Good luck with the Gemini Rue Jburger!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: CaptainD on Wed 09/02/2011 12:41:40
Quote from: J.H on Wed 09/02/2011 09:46:46
Maybe it's just me but I'm actually looking forward to the action elements. I've thought for ages that adventure games would be much more enjoyable with a few action type situation.

I liked the action elements in Indiana Jones and the Last Crusade (waaaaaaaaaaaaaaaaaaaaaaaaaaaay back); they weren't perfect but they provided a nice change of pace.  Gemini Rue looks like it'll be one hell of a game...
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Wed 09/02/2011 12:46:01
Quote from: CaptainD on Wed 09/02/2011 12:41:40
Quote from: J.H on Wed 09/02/2011 09:46:46
Maybe it's just me but I'm actually looking forward to the action elements. I've thought for ages that adventure games would be much more enjoyable with a few action type situation.

I liked the action elements in Indiana Jones and the Last Crusade (waaaaaaaaaaaaaaaaaaaaaaaaaaaay back); they weren't perfect but they provided a nice change of pace.  Gemini Rue looks like it'll be one hell of a game...
Seconded, both the Indy part and the one-hell-of-a-game part.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Stupot on Wed 09/02/2011 15:04:36
Generally speaking I'm not a huge fan of action elements in adventure games, but I'm interested to see what it's like.  I do enjoy seeing interesting things being done with AGS, though.

How do these action sequences work?  Are they similar to the shooting sequence in La Croix Pan?  That game was a great use of AGS.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: TheJBurger on Thu 10/02/2011 00:37:14
Quote from: Stupot on Wed 09/02/2011 15:04:36
Generally speaking I'm not a huge fan of action elements in adventure games, but I'm interested to see what it's like.  I do enjoy seeing interesting things being done with AGS, though.

How do these action sequences work?  Are they similar to the shooting sequence in La Croix Pan?  That game was a great use of AGS.

They're similar in that they're real-time, but different in that in Gemini Rue the action revolves around a cover system. In that way, the player is not always at risk of getting shot, but must time it appropriately when to pop out and risk their life to shoot.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Stupot on Sun 13/02/2011 04:38:00
Quote from: TheJBurger on Thu 10/02/2011 00:37:14
They're similar in that they're real-time, but different in that in Gemini Rue the action revolves around a cover system. In that way, the player is not always at risk of getting shot, but must time it appropriately when to pop out and risk their life to shoot.

Ahh cool, that sounds ace.  :D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Frodo on Fri 18/02/2011 14:05:04
6 days to go.  I'm excited.   ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Fri 18/02/2011 14:06:28
 8) Counting down.... Next weekend I'm soooo only busy playing this game
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Mon 21/02/2011 19:16:18
3 days.. but who is counting  ;D ;D

I've already made adjustments to my schedule to play this game ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Igor Hardy on Mon 21/02/2011 19:43:03
Our exclusive interview with TheJBurger about Gemini Rue has been posted on HardyDev! Dave Gilbert participates too.

http://www.hardydev.com/2011/02/20/like-tears-in-rain-interview-with-joshua-nuernberger-gemini-rue/
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Mon 21/02/2011 20:34:52
Thanks for posting the interview Ascovel  ;D, It's very interesting  ;D

Best of luck TheJBurger!!  ;D, looking forward to playing the game  ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: CaptainD on Mon 21/02/2011 21:27:44
Hmm... my interview with Josh (http://www.pcgamereviewsandnews.com/2011/02/captaind-interviews-josh-nuernberger.html) had no input from Dave, but I did call him Legendary  ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Mon 21/02/2011 22:13:31
Wow  :o, more interviews, thanks for posting CaptainD  ;D, I really like reading interviews with indie developers  ;D, even more if they are written by users of this forum  ;D, also, this way the wait is more enjoyable and it creates atmosphere  ;D

Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Dave Gilbert on Mon 21/02/2011 22:31:40
I am legend.  Apparently.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Snarky on Mon 21/02/2011 22:46:59
Gah!

I need to play the rest of the AGS Award nominees, not these "new", "long-awaited" games. You couldn't hold off on the release for another week or so, could you?  :P
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: CaptainD on Tue 22/02/2011 09:18:22
Quote from: Dave Gilbert on Mon 21/02/2011 22:31:40
I am legend.  Apparently.

You'd better believe it.

Everyone, lobby Dave to make a sequel to Purity of the Surf!!!  ;D ;D ;D 8) 8) 8) ;D ;D ;D :D :D :D  (Okay, that's only second on my wish list... a Special Edition of Zak MacKraken and the Alien Mindbenders, with Tim Allen voicing Zak, is still top!  :o)

Er... sorry... I'll shut up now. 

To get back on topic... only two days to the official release date for Gemini Rue!  Dunno if anything significant will have changed from the press build I've played, but if you like sci-fi adventure games, you're gonna have a blast.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Wed 23/02/2011 12:19:50
Just one day....  ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Wed 23/02/2011 12:41:42
Quote from: Arj0n on Wed 23/02/2011 12:19:50
Just one day....  ;D

;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Wed 23/02/2011 15:34:57
Whooah, that Gemini Rue demo is really awesome Joshua!

*continue enjoying demo*
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Mati256 on Wed 23/02/2011 15:56:41
Quote from: Arj0n on Wed 23/02/2011 15:34:57
Whooah, that Gemini Rue demo is really awesome Joshua!

Where can you download a demo?
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Wed 23/02/2011 16:03:10
Grab it here: http://www.gamefront.com/gemini-rue-demo-exclusive-download (http://www.gamefront.com/gemini-rue-demo-exclusive-download)
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Dave Gilbert on Wed 23/02/2011 16:04:57
Yeesh you guys are fast!  I barely announced it on Twitter five minutes ago. :)

You can nab the demo exclusively on GameFront (http://www.gamefront.com/gemini-rue-demo-exclusive-download/) for the time being.

The full game comes out tomorrow.  Stay tuned...

-Dave

edit: Or just read what Arj0n said. 
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: markbilly on Wed 23/02/2011 16:20:14
I'm all out of money at the moment, so this demo is all I have to keep me going... It better be good! ;)
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: david on Wed 23/02/2011 16:30:24
downloading yeah  ;D ;D ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Wed 23/02/2011 19:26:01
Ahhh... a demo?  ;D... Too late for me, I couldn't resist anymore and preordered the game days ago  :-[ ... I don't want to try the demo  :-\  :-\...... I can resist, I can resist, only one day left, only one day left  ;D ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: straydogstrut on Wed 23/02/2011 19:30:55
Quote from: Zenger on Wed 23/02/2011 19:26:01
Ahhh... a demo?  ;D... Too late for me, I couldn't resist anymore and preordered the game days ago  :-[ ... I don't want to try the demo...... I can resist, I can resist, only one day left, only one day left  ;D ;D

Tick, tock, tick, tock...oh how those hours are going to drag..try it, you know you want to;-)

Demo was great. A very gentle introduction but it set up the mystery perfectly. I can't wait for the full release and i'm looking forward to giving it a full write up=)

P.S. It's gorgeous. I could watch that main menu for hours...
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Mati256 on Wed 23/02/2011 23:19:40
Quote from: markbilly on Wed 23/02/2011 16:20:14
I'm all out of money at the moment, so this demo is all I have to keep me going... It better be good! ;)

Same here. I have other things to buy before games, and an exam to pass on Monday!
Just played the demo, it's awesome. It would have been cool if it had an opportunity to test the shooting system also.  ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Frodo on Thu 24/02/2011 01:18:41
It's after midnight here in the UK... on 24 Februay... 

WHERE IS MY GAME???   ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: straydogstrut on Thu 24/02/2011 07:27:16
Dave tweeted it will be released at 12 noon EST so I make that about 1700hrs for those of us in the UK (I read somewhere that EST is 5 hours behind GMT)
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Frodo on Thu 24/02/2011 07:48:34
5pm???   ???

9 hours 12 minutes to go.   *counts the minutes*
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Stupot on Thu 24/02/2011 08:06:00
Ach!  I'll be tucked up in bed by then.
Well, probably not, actually...
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Thu 24/02/2011 08:52:09
Quote from: straydogstrut on Thu 24/02/2011 07:27:16
Dave tweeted it will be released at 12 noon EST so I make that about 1700hrs for those of us in the UK (I read somewhere that EST is 5 hours behind GMT)
So that makes 18:00 for Europe?
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Peder 🚀 on Thu 24/02/2011 10:21:09
Sounds about right Arj0n.

I really hope my new laptop arrives before the game is pushed out ^^.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: cianty on Thu 24/02/2011 16:28:02
Downloading the game right. Can't wait to start!!
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Zenger on Thu 24/02/2011 17:24:30
Downloaded  ;D...... let's gooooo  ;D ;D
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Peder 🚀 on Thu 24/02/2011 17:52:28
Downloading! ^^.
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: arj0n on Thu 24/02/2011 18:03:50
Downloading...

*excited*
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: TheJBurger on Thu 24/02/2011 18:23:08
Game's out!

Thread up here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42957.0
Title: Re: Gemini Rue - Coming Feb 24, 2011 under Wadjet Eye Games!
Post by: Darth Mandarb on Sun 27/02/2011 20:10:06
Congrats on finishing!