Heartland of Darkness: The Homunculi (Warning: Contains violent imagery)

Started by Pinback, Thu 12/11/2009 17:08:16

Previous topic - Next topic

Pinback

Heartland of Darkness: The Homunculi

In short, Heartland of Darkness is a psychedelic horror adventure with a few psuedo survival horror elements.
The story revolves around a young man who finds himself within the bowels of a hellish nighmare.
Not sure who to trust and dogged by horrific apparitions at every step, he must escape at all costs.  
Largely inspired by the delapidated corridors and decaying ballrooms of a huge train station built before the turn of the century,
it's going to be a medium length game of around the 40-50 screens mark. Full soundtrack.

I don't want to give away much of the plot yet, I want to get my box art done and nut out a few more details first.

- graphics 45%
- puzzles 35%
- scripting 20%
- music/sound 50%
- story 40%

Here's a trimmed version of the opening cut scene.





A small in game trailer.















"The curtain has been lifted. Time now to play your part in this tragedy! Smear the greasepaint over your face and whimper.
The Chamber of Horrors is simply a wooden box my friend. It's all just a mirror, not a miracle. Just think of this as therapy...

'The words rang inside my skull and then subsided. I lifted my eyelids and saw nothing but faces swirling,
jutting forth from every surface, stabbing at me like needles thrust into a straw doll.'"

I'm hoping to have it done by new years eve. Will post updates.

Update 14 Nov: Incorporated a BASS style control system, code thanks to Helme. I like the simplistic approach.

Update 20 nov: New screenshots added, old ones updated. The more research I do, the larger this game gets. The dark arts are going to play a central and crucial role, and not that wussy Harry Potter stuff. It's quite unnerving to make this game so hopefully it will be at least a little freaky to play. Expect some black humor to perk up the mood, which at the moment feels like somewhere between Hellraiser and a David Lynch film. NYE release is seeming a little too optimistic now.

Update 6 Dec: Finished the spell creation system and quickslot system to use them, more story and gameplay work done. Placeholder box art done.

Update 10 Dec: Teaser trailer and opening cutscene coming along very nicely. Pure eyecandy, yes. But this will be one of the few areas where I can really just focus on my forte, graphics.

Update 18 June: Production Halted.

Well, it's been a long time since my last update- the reason being; I haven't worked on it for months. I think I overreached my second game project idea a little. I had in mind a sprawling horror title filled with cults and monsters. A complex spell system, which is the only thing I finished completely really. Although I have like 20 spells meticulously programmed with varying ingredients etc, but what in the hell do I use them for in game? I have no idea! I have no story! There never was one! I just winged it and hinted at HP lovecraft in my intro! ARGH!!!

Ah... I feel a little better now. Anyway, I've decided to shelf this project for now. I may pick it up again at some point, but for now I really want to finish my second game, so I can move onto my third and fourth, and hopefully make something decent by then.
I'm not going to announce my next project until it's at least 75% finished.  However, I have started work on it. I'm going to focus on quality- not quantity, this time.

To anyone who was looking forward to this game, sorry to let you down.

The game has been axed (for now)... Or cleavered. Whatever.




arj0n


Grim

Nice one! Scores bonus points with me for including trains- I've always found them dark and evil... Sounds weird but it's true. Good luck on this project- I'm sure gonna play it when it's done! :)


Matti

Nice style with great atmosphere, lookin' forward to it.

Good luck.

Pinback

Thanks guys, I'm having a lot of fun experimenting with different perspectives on this project. And doing the eerie soundtrack is a blast too. The gampley should be the usual fare with some extra unique zestyness to it.

Yeah trains are scary, ever since I saw a train suicide up close they've had a macabre aire. Also I once got held at knifepoint at a train station, so yeah, train = pain in my book!


Calin Leafshade

Why the resolution choice?

Since your work seems to be largely freehand and very stylistic, wouldnt a higher resolution show off your art a  little better?

It seems like you are taking high resolution images and shrinking them down.

Chicky


Bulbapuck


Anian

Hey, this is looks like a cool project, I kinda liked theToSS and overall the dark and steampunk style of yours is awesome, so looking forward to this.

Looks like you're going for a similar interface, as a suggestion mind making the hotspots more visible, that was mine only little bug with ToSS...not really that big of a problem but still.
I don't want the world, I just want your half

Helme

Man, this looks so good, like ToSS.
Do you want to use the standard Sierra-Gui?

Pinback

Quote from: Calin Leafshade on Thu 12/11/2009 18:14:37
Why the resolution choice?

Since your work seems to be largely freehand and very stylistic, wouldnt a higher resolution show off your art a  little better?

It seems like you are taking high resolution images and shrinking them down.

Well, the low res choice was made for several reasons. Firstly I'm used to animating at 320x200, I know I can get it all done within a reasonable time limit, double the size equals double the work basically. And I want to include a lot of animation, it's one of the things I had almost no time for in my MAGS entry, ToSS. Higher res BG's take a fair bit more work too. But the main reason is I simply prefer a retro look, my influences for this project are games like Dark Seed and Elvira 2: Jaws of Cerberus.

Another thing is, I only use a mouse to paint, so in higher res all the flaws in my BG's glare out.

Quote from: anian on Thu 12/11/2009 20:14:17
Hey, this is looks like a cool project, I kinda liked theToSS and overall the dark and steampunk style of yours is awesome, so looking forward to this.

Looks like you're going for a similar interface, as a suggestion mind making the hotspots more visible, that was mine only little bug with ToSS...not really that big of a problem but still.

This game is going to be very different from ToSS. While ToSS focused on machinery and technical problems, Heartland is going to revolve more around the characters. Although I do like my little mechanical puzzles, you won't have to repair a diesel engine to escape or anything. Probably not anyway. I'm going to address all the other niggles people had with ToSS too. ToSS was like a roughly cut stone, Heartland is really going to have some polish.

Quote from: Helme on Thu 12/11/2009 22:28:53
Man, this looks so good, like ToSS.
Do you want to use the standard Sierra-Gui?

Yes, it's basically going to be a trimmed down Sierra-GUI. I like the simplicity of just having walk/talk/use/look, also I want to focus on the story rather than try to overcome scripting hurdles, until I have a few more projects under my belt anyway.

qptain Nemo

Wow, I'm definitely likin' the atmosphere of these screens. The resolution is fine by me. Looking forward to playing this and wishing you luck&inspiration.
And put in the game as much psychedelic stuff as possible please.  :=

Snake

Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

SomeSickSelf

Another great looking game, Pinback.  Looking forward to it.

Pinback

Updated my screenshots,  plus a snippet of the 'spell casting' system, although it's not going to be the usual fare in this regard, it will be largely, if not entirely based on real mysticism. Also after stumbling across a vast cache of reference materiel for the setting, it seems 30-40 screens won't really do the game justice. I'm going to shoot for the 60 mark although in all likelyhood this will likely become a full length title.
It makes me wince now to think how my first game 'Trial of the Schnellerparrow' compares to this, man, this makes it look like a piece of crap! I came close to 'killing' Pinback and making new Psuedonym to realease Heartland with, but I suppose you have to walk before you can run. Besides I did make ToSS in 7 days, this I can really sink my teeth into.
Oops, I'm prattling. I'll be back in a month with a trailer and some dope box art.

Anian

Still looking great. So spell casting is more of a druidic/potion thing, that's cool, that means it probably won't be so combat intense (which is fine by me).

I love the fact you misspelled the name of the last game, beacue it took me a few seconds to understand what the hell is "schnellersparrow".  ;D
I don't want the world, I just want your half

Pinback

Yeah schnellersparrow is hard to spell at 3am :)
I doubt combat will play any part at all, the 'psuedo survival horror' will be more along the lines of using cunning to elude or defeat your adversaries.

david


SMF spam blocked by CleanTalk