King's Quest IX

Started by King Alexander, Tue 13/07/2010 23:40:54

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qptain Nemo

Whatever this is, this is brilliant.  := I nearly laughed my ass off when I saw this. :D So thanks, guys, for making my day.

Darth Mandarb

I have removed all the off-topic posts!  The Hero / KQIX-Team ... please take the "is this for real?" posts into PMs and settle this there!

I understand this is a hot-topic that sparks some emotion but we need to stay on target in this thread.  There really is no way to "prove" one way or t'other (short of going to KQIX-Team's house and seeing it on the computer there) so we just need to accept it.  The thread doesn't break any rules (even if a tad mean-spirited) so it's "legal".

Let's all light a fire, sing some songs, and get along now...

King Alexander



Here it is: Demo I of King's Quest IX.

Any kind of critics, comments and proposals are welcome at any time.

Dexter

I can't seem to download, but this looks AWESOME!!!

King Alexander

Quote from: Dexter on Tue 24/08/2010 13:37:55
I can't seem to download, but this looks AWESOME!!!

You have to wait a few seconds until the download link appears.

joelphilippage

I don't remember Grahm being this buff in Kings Quest V. You should also turn on the movement linked to animation property. Keep at it!



Radiant


King Alexander

Quote from: joelphilippage on Tue 24/08/2010 16:04:00
I don't remember Grahm being this buff in Kings Quest V.

Huh?


Quote from: Radiant on Tue 24/08/2010 16:24:31
I am not impressed.

9. Someone has posted a piece of work that you don't really like. How should you reply?

1. "That sucks, you suck!"
2. "I am not impressed."
3. "Good first attempt, but here's how you could improve it:"

Radiant

It seems you missed the irony there. Oh well.

King Alexander

Quote from: Radiant on Tue 24/08/2010 17:37:18
It seems you missed the irony there. Oh well.

13. You feel the need to reply to a thread, but you don't really have anything to contribute - what should you do?

1. Just reply with a smiley or 'zing'.
2. Reply saying "I don't really have anything to add but I thought I'd better post".
3. Don't reply at all.

Alun

24. You make a critical reply to a poster who insulted your game.  He then replies to clarify that his "insult" was intended ironically and was, in fact, meant as a compliment - what should you do?

1. Ignore the content of his latest post and continue to criticize his posting.
2. Ignore any future posts by him altogether.
3. Admit that you missed the irony in his post and thank him for his support.

Soup - The Comic Strip
http://www.soupcomic.com
Gods, heroes, monsters, and soup


Darth Mandarb

[size=8]PLEASE CEASE & DECIST[/size]

Stay on target people or I'll have to lock this thread!

King Alexander

Quote from: joelphilippage on Tue 24/08/2010 16:04:00You should also turn on the movement linked to animation property.

Okay, I've checked Grahams animation now and it looks fine to me. What's the problem in your oppinion? Does he walk too fast or too slow?

Dualnames

1. We should all STFU and get on well. Now, I just walked around the corridors, and I couldn't enter any door, so after 2 minutes I thought this is just a walking demo, is that so? (I'd like a hint please)

I liked the narrator's voice EVEN if she's a woman, I prefer her to that grumpy old bastard.

The atmosphere was very well set. Not sure if it fits throughout the game, cause I couldn't get much farther.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

joelphilippage

Quote from: KQIX-Team on Tue 24/08/2010 18:05:23
Okay, I've checked Grahams animation now and it looks fine to me. What's the problem in your oppinion? Does he walk too fast or too slow?

I mean if the movement speed is not linked to the animation, it can look like the character is gliding. thats the case in the demo. I think just that could really give the game an old fashioned feel.



Nikolas

Quote from: Darth Mandarb on Tue 24/08/2010 17:54:10
[size=8]PLEASE CEASE & DECIST[/size]

Stay on target people or I'll have to lock this thread!
I'm not impressed!

(I'm trying SO hard to get this thread locked...) ;D Does it show?

Dualnames

Greatly, let me help you with that.  :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

King Alexander

Quote from: joelphilippage on Tue 24/08/2010 18:27:20I mean if the movement speed is not linked to the animation, it can look like the character is gliding. thats the case in the demo.

Okay, now I see what you mean. I will reduce the animation speed of the character in the next demo. Thanks!  :)

cianty

Quote from: Dualnames on Tue 24/08/2010 18:16:27Now, I just walked around the corridors, and I couldn't enter any door, so after 2 minutes I thought this is just a walking demo, is that so? (I'd like a hint please)

Same here. Is there even anything else to expect?

The talking woman confused the hell out of me, by the way... :)
ca. 70% completed

King Alexander

Quote from: cianty on Tue 24/08/2010 20:31:39
Is there even anything else to expect?

Not at the moment, I'm afraid. The next demo will longer, I promise. But please don't expect too much. At this stage we just remake a game that doesn't have any puzzles.

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