Reactor 9

Started by Bernie, Sun 18/06/2006 16:29:26

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Bernie



So what the hell is going on in this game?

Escaping from a prison is never easy. But doing it with a correctional officer's consent is even harder. Officer Matthew Holmstett is a walking, talking regulation book and has his own set of ideals. Getting him to do what you want won't be an easy task - even if it's saving the city from a certain threat. Don't make him angry, or you may find yourself handcuffed to a radiator very fast. Nobody trusts someone convicted for murder that easily after all...

Features

-Info GUI to learn more about the world around you.

-'Trust' bar showing how much Matthew believes in what you tell him. Doing or saying something stupid to him will reduce it and you may end up not getting as far as you wanted.

-Fast and simple to use verb coin GUI

-3 endings

-Medium length (a tad longer than Cedric and the Revolution)

You suck for not finishing Hero Theorem yet!

I'm aware of that. Thank you, conscience.

Release date/State

The game is ~70% complete. Release date? No idea.

Screenshots


Chicky

How many games is that now bernie? :P

Looks and sounds ace, hope you finish it!

Ubel

#2
Bernie: You suck for not finishing Hero Theorem yet!
Hehe, seriously this game looks just as good as any other game you've made (and your games are usually quite promising) and I'm really waiting to see it. Good luck. :)

Bernie

Quote from: Chicky on Sun 18/06/2006 16:53:42
How many games is that now bernie? :P

Big projects are a no-no for me. I can't stick with them long enough. Now I'm trying to finish something smaller and see how well that goes.

MashPotato

This sounds like fun, the graphics look good, and there's not too long to wait--yay! ^_^
I'm just curious: if you lose the officer's trust, he won't do stuff... so will there be a lot of deadends in this game?

Barbarian

Looks fantastic so far Bernie. And some nice ideas there too with the "Trust Bar" and such.

Seems you have a real talent for making adventure games.
Looking forwards to playing it.
Keep up the good work.

[nag] And don't forget about getting back to work on Hero Theorem after this.Ã,  ;D [/nag]
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Bernie

Quoteso will there be a lot of deadends in this game?

No deadends, but it will affect the end and how much of the game you'll get to play. Getting the best ending will take a bit of additional work.

Quote[nag] And don't forget about getting back to work on Hero Theorem after this.Ã,  [/nag

Okay-o! HT is something I'll definitely finish.

jetxl

Quote from: Bernie on Sun 18/06/2006 17:06:19
Quote from: Chicky on Sun 18/06/2006 16:53:42
How many games is that now bernie? :P
Big projects are a no-no for me. I can't stick with them long enough. Now I'm trying to finish something smaller and see how well that goes.
That's what you said when you stopped City of Fortune.
Is it some kind of fetish to throw everything away and start from scratch?

(I understand that its not a fun hobby to work on something that you lost intrest in)

Bernie

Quote from: jet on Mon 19/06/2006 22:16:03
Is it some kind of fetish to throw everything away and start from scratch?

I don't want to discuss this in a GiP thread. I'll be happy to answer any questions about the game this thread was made for, however. :)

Feel free to PM or email me if something is bothering you.

i k a r i

Your games are the best ones in these community...at least "your game"
And if you ever finish one of your GiP I know they will be AMAZING too...

I can't wait to play this game, your style is AWESOME.
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

Mordalles

looks awesome, bernie! i have to aggree with ikari.

creator of Duty and Beyond

Bernie

ikari + Mordalles: Thanks! :D

Two more screenshots:



fovmester

Quote from: Bernie on Sun 18/06/2006 16:29:26
The game deals with chemical reactions, physics and a power station of sorts.

Yey! A game that deals with physics!! I'm gonna love that!

If you need help with some quantum mechanics or nuclear physics for this game, feel free to PM me! (I have a degree in engineering physics)

Bernie

Thanks for the offer! :)

I'm not doing anything very advanced, it's just the kind of physics used in production technology and in analysis and control engineering (that's what my job is about, mostly). The power station in the game isn't a nuclear one, too. I made up a somewhat different kind of power station for this game.

Steel Drummer

Quote from: Bernie on Mon 19/06/2006 21:48:53
Quoteso will there be a lot of deadends in this game?

No deadends, but it will affect the end and how much of the game you'll get to play. Getting the best ending will take a bit of additional work.

Quote[nag] And don't forget about getting back to work on Hero Theorem after this.Ã,  [/nag

Okay-o! HT is something I'll definitely finish.

Looks awesome! Some pretty tough scriptin' I suppose? :=
I'm composing the music for this game:



Hammerite

i'm guessing its mostly GlobalInts for the Trust thing, which aren't too hard once you've got the grip of them... maybe even points.
i used to be indeceisive but now im not so sure!

Bernie

The code isn't very complex. I used my modules to handle some of the tougher stuff (NoBlock, Background Speech), the rest is mostly a bunch of customized GUIs and a custom following function.

The trust bar was made with a slider. All I need to do is compare what the current slider value is and trigger an action depending on that.

I finished the puzzles for the first part of the game, making the game about 40% finished. I must admit that playing KQ3VGA and Trilby's Notes certainly didn't speed up the development progress... :)

Random sketch:

Afflict

Bernie your art just keeps on improving!

Wondrefull, I cant wait to play this!

BunnyMilk

Looking very good! Also, two or three weeks before release is an excellent time to start promoting your game because I'll probably still be interested by the time you release it!

The Trust system is a great idea but I'm expecting it to be incredibly easy to lose trust and almost impossible to gain it...oh well I guess that's how it works.
Love x

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