Ten Minutes (Game info, screenshots, intro and help wanted)

Started by Barcik, Mon 14/04/2003 22:29:33

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Barcik

Seems like we won't be able to do it in time to participate, but we do want to finish this game.
We are Team 3: Barcik, Cornjob, Magintz, LGM and MillsJRoss.
You can find details about the game on it's page at:
http://www.fbc-bettendorf.com/lgm/design/index.htm
(Page includes design diary, screenshots, game info and the intro, which we release just to have something done for the deadline :P)

We are searching for voice actors, contact LGM for details at LilGryphMaster@msn.com.

Release Date: May
Currently Working On: Monkey Island 1.5

cornjob

Well, I hope you guys enjoy it. Check out the intro...

frobozz

Downloading intro now--this is definately the coolest concept that I've heard of in awhile.  I'm really looking forward to see where you go with this one.

-Fro.

Ben

I just looked at the intro. Very Nice  :D

I love the animations, I love the music, I love how Death looks like Courtland Leksutin..

One suggestion: I think the falling animation at the beginning looks a bit awkward. I think if you animated the sprite it would look better..

I can't wait to play the finished game.

edmundito

So this is what's keeping you away from Run Hot, CJ :P

Sincerely, your boss.

cornjob

Oh it's not just this.... I could list all the other projects I'm supposed to be working on, but some of them are secret and frankly it would just take too long.
You'll be happy to know that I did in fact work on one screen of RH this month. :)

Hey Ben, thanks. More like an older Courtland, actually.
I was going to animate the guy falling... I have the frames, but I made him a graphical overlay and I couldn't think of an easy way to animate it. See, because if it was a character or object you'd have to do some messed up math to get it scrolling at a different speed from the background. Hey Barcik, you can do math right?

Barcik

As soon as I understand what the fuck you just said.

:P
Currently Working On: Monkey Island 1.5

Czar

Roses are #FF0000
Violets are #0000FF
All my base
are belong to you

Ben

To animate an overlay, you can import all the frames into the sprite manager in the order you want them to appear, and then script the overlay to clear every few seconds and reappear using the next sprite..

You could put something like this in the repeatedly_execute script:

while (FRAME < 5) {
RemoveOverlay (ov_spr);
ov_spr = CreateGraphicOverlay(x, HEIGHT, FRAME + FIRST,1);
 if (FRAME < 5) FRAME ++;
 else FRAME = 0;
Wait(7);
}

FIRST should be the index number of the first frame. 5 should be changed to the number of frames..

Of course, I just put that together in a couple of minutes, so it probably won't work anyway  :P

remixor

Good luck finishing the game!  The concept is fantastic and I really like what you have in the intro.  I'll definitely be looking forward to the release.

By the way, is there not a puzzle to solve in the intro, or am I just stupid?  ???
Writer, Idle Thumbs!! - "We're probably all about video games!"
News Editor, Adventure Gamers

Barcik

There's nothing in the intro. Feel free to walk around, though.
Currently Working On: Monkey Island 1.5

danny*

love the screens!!!!(i'll check out the rest later!!(busy,busy!!)
:o 8) :)

Rincewind


12431

I'm jealous!

wish I could draw like that. how do you do it?!?!
Albert Barillé and Hergé, we love you

GWNox

Use pistol with cornjob - "You stick the pistol to cornjob's head and he quickly draws several high quality backgrounds and characters for you."

:)

danny*

ok,..just downloaded the intro.
FANTASTIC!!!....feeling...story...music...all of it!!!!
great!!! :o

Bob_Ross_is_the_schiznit

I checked out the intro -- great work!
I really like the concept for the game...it presents some interesting ideas for the game's structure. Like there could be 10 chapters (each revolving around one puzzle), one for each "minute"...
So far, I think the dialogue is very strong, Death had some good lines. Many amateur adventure games don't spend enough time on this element.
The one thing that bothers me is the action descriptions that pop up during the game....like "There is something at your feet," or "A figure emerges from the shadows." I should be able to see something happen, instead of being told it. That's actually the reason why I could never really get into any Sierra adventure game. For what it's worth.

Vel


Barcik

It's running late, as Cornjob decided to work on some other projects at the moment ("Run Hot", ever heard of it?  :-\). Well, it'll be there sooner or later.
Currently Working On: Monkey Island 1.5

Vel


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