The Items Collector

Started by mousemat, Sun 25/07/2004 07:45:05

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mousemat

I AM A BEGINER

So i making the items collector

Music: 0%:being made by falconmusic
Script: 25%
GUI: 50%
Expected done:
Demo:2005:Jan/Feb
Full Game:2005:May/June
Length: medium
Special Feature: change between a boy or a girl when in game
;)


( i had to modify this post) ::)
You play as a boy called Layson, (or a Girl called Kim) who is on vacation visiting the're uncle Bob.Ã,  They are to meet him at a train station, but when they arrive one of his servents greets them and tells them the directions to their Uncle's mansion.Ã,  They, however, take a wrong turn and end up in a creepy seemingly abandoned manor.Ã,  Only to see strange green slime with eyes slither into cracks in to walls occasionally.Ã,  When they open the doors to leave since this clearly isn't the place they need to be.Ã,  But a towering 20 foot green alien blocks their path.Ã,  Now they must gather several items to pass by him.Ã,  He demands a Pizza and a Soft Drink.Ã,  However, when you finally reach the refrigerator, a giant green slime covers it.Ã,  So you head to the kitchen for some Salt.Ã,  Only to find the kitchen doors boarded up.Ã,  So you go to the basement where another alien asks you to answer a riddle, if you answer correctly you get to pass him.Ã,  He asks: "What is nothing but it's name?"Ã,  You must answer "nothing" (this could be achieved through a text box) then you get a Hammer.Ã,  Then go to the kitchen doors and pry open the boards.Ã,  Get the Salt out of the kitchen and use it to dissolve the green slime around the refriderator.Ã,  There you find a Pizza and a Soft Drink which you take to the giant alien who then lets you pass.Ã,  (most of the challenge in this storyline would be that the whole mansion is a giant puzzle)
Several days after arriving at the RIGHT mansion:Ã,  The FBI tears down the mansion you were trapped in and leaves with several large crates marked FRAGILE, HANDLE WITH CARE.Ã,  One of these crates is carried on a diesle, and is about 20 feet long............

this story was edited by akumayoÃ,  Ã, ;)

my screenshot is down bellow
http://www.2dadventure.com/ags/maze_room.JPG
Oh yer moon walkin'
www.freewebs.com/bkreview/

Peefy

Hm.. Sounds diffrent then most adventure games, but could be good.
How to take screenshots:
When ingame, go to where you want to take the screenshot, then press the button "prt scr" (Print Screen). The button is above "insert" and "delete".. NExt to "F12"..
Anyway,
then, go into any paint program, and paste the image in there "ctrl v", then save it.
Now you got a screenshot.

mousemat

#2
thanks

i will get a sreenshot as soon as possible
the game has very basic grafix but i will add perspective soon
arnt i usless?
Oh yer moon walkin'
www.freewebs.com/bkreview/

DanClarke

i'm not so sure on this one tbh, i think the iea of picking up things randomly would get tiresome very quickly, especially in this sort of genre. Perhaps making a platform game or something like that would be better suited to your idea?

R4L

Yes but DanClarke, he said he was a beginner so maybe he should go with his idea. A platform is too hard for anyone without the expierience. But, he could try it.

mousemat

#5
i quite like my idea i may make the items collector 2 a platform game though
Oh yer moon walkin'
www.freewebs.com/bkreview/

DanClarke

Quote from: Rap4Life42o on Mon 26/07/2004 20:47:47
Yes but DanClarke, he said he was a beginner so maybe he should go with his idea. A platform is too hard for anyone without the expierience. But, he could try it.

I dont think it's about experience, as im sure it's possible to obtain software for creating platform games that is similar to (if not easier to use than) AGS. I didnt say it becuase of his experience, i was just suggesting that from the sounds of his game, which seems to be quite action orientated, a platform style might suit it better?

mousemat


I am getting a demo done at the moment but i am having terreble scripting probloms .
please dont start saying that i should read the tutorials coz i have already.
Oh yer moon walkin'
www.freewebs.com/bkreview/

Akumayo

I like your screenshot.  My very first game was very simalar to yours actually, I just didn't upload it because it had horrible graphics.  Your game sounds like it has potential though, you have my demo download ;D
"Power is not a means - it is an end."

mousemat

#9
Quote from: Akumayo on Fri 30/07/2004 02:22:13
I like your screenshot.Ã,  My very first game was very simalar to yours actually, I just didn't upload it because it had horrible graphics.Ã, 

I planned this game last year then a couple of months ago i went surching for a game makin prograamme and i came across ags i am not used to drawing paint because it is so basic.although i edited sprites from my pc games :)

Edit:

my new sprite
Oh yer moon walkin'
www.freewebs.com/bkreview/

Akumayo

Good sprite I must say, do you plan on making your inventory screen look like the inside of the girls little bag??  That would be kina' cool...  Anyway, what kind of scripting problems are you having, someone here could probably help.
"Power is not a means - it is an end."

mousemat


  i like the idea about the inventory screen . :D
the kind of problems with the script are the hotspots.i have made a demo room and i cannot pick up items.the tutorial was no good. :-\
Oh yer moon walkin'
www.freewebs.com/bkreview/

Akumayo

I am guesing that the items are represented by Objects.  So.... here is what I would do.  Say, object one is a bottle. Make an inventory item that is the bottle, say, inventory 1. So, build a hotspot (hotspot 1) that is it the same place as object one.  In the hotspots interatcion editor, click on Player Walks Over Hotspot, then click on Run Script.  The script could read:

DisableHotspot(1);
ObjectOff(1);
Display("You found a bottle!");
AddInventory(1);

That should work I think.
"Power is not a means - it is an end."

mousemat

#13
Quote from: Akumayo on Sun 01/08/2004 21:19:03
I am guesing that the items are represented by Objects.Ã,  So.... here is what I would do.Ã,  Say, object one is a bottle. Make an inventory item that is the bottle, say, inventory 1. So, build a hotspot (hotspot 1) that is it the same place as object one.Ã,  In the hotspots interatcion editor, click on Player Walks Over Hotspot, then click on Run Script.Ã,  The script could read:

DisableHotspot(1);
ObjectOff(1);
Display("You found a bottle!");
AddInventory(1);

That should work I think.


thanks i will get my script soted asap
Oh yer moon walkin'
www.freewebs.com/bkreview/

Akumayo

Very well then, tell me how it works out.
"Power is not a means - it is an end."

mousemat

#15




my new sprite!
Oh yer moon walkin'
www.freewebs.com/bkreview/

Andail

The sprite need to be cropped. You should have let it go through some critic's lounge advice before posting it here.

And do you actually know what you mean when you say that
Quotethe game has very basic grafix but i will upgrade it to 3d."
?
Will you do all the scenes in a 3-D modelling programme? Or do you mean that you will add some sort of perspective to the backgrounds (not a bad idea)?

Also the rules say that you have to include a background in your first post, along with a clear outline of the game.
So far there is no outline except you say the game will be about picking up items, which sounds extremely vague to me.
Are you sure the time was ripe to actually start this thread?

mousemat

#17
i was a bit enthusiastic about starting up a thread.
also my sprite has gone through the critics lounge.

edit: the better descriptions at the begining of this thread
Oh yer moon walkin'
www.freewebs.com/bkreview/

Andail

It's better, but it's still vague enough to be something you came up with while writing the post itself.

I think you should let the plot go through the critics as well, you could get nice feedback and help improving it. I for one can think of a few suggestions immediately.

mousemat

#19
i have made a post in the critics lounge about this story :)
please critic me there 
thanks
Oh yer moon walkin'
www.freewebs.com/bkreview/

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