The Legend Of The Lost Lagoon *UPDATE IN THE 1ST POST*

Started by DanClarke, Thu 08/04/2004 13:16:27

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Quote from: Tanker on Sat 12/03/2005 18:38:48
Oh didnt know that, makes sense.
Unless you know him, I, and especially DC I guess, would've been quite surprised if you would've known (unless of course he's said it here somewhere...).

Cluey

All the best games on this forum are taking ages, patience is a virtue I guess....
Aramore
My webcomic.

Snarky

Quote from: Cluey on Sun 13/03/2005 20:21:17
All the best games on this forum are taking ages

It's almost as if ... there's some sort of ... correlation ... between the quality of a game ... and the time put into making it.

Huh.

lo_res_man

Quote from: Snarky on Sun 13/03/2005 23:35:55

It's almost as if ... there's some sort of ... correlation ... between the quality of a game ... and the time put into making it
Yes, must be a conspiracy, eh Snarky? 
to quote a certain rabbit,
"oooh, sounds like a fiersly thickening plot!"
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Queen Kara

*chants* Gaaaame
( may the process speed up yet not lose quality , may the process speed up but not lose quality....ommm...amen )
Klaatu Verata Niktu?

DanClarke

Aloha  8)

Sorry about my general lack of presence, as always been very busy with college. Itching to get back to work ok the game, and I'm officially finished for summer 1 week tomorrow (Monday), so ill be starting to post more frequently with art etc.

Speak to you all soon, as always, thanks for your patience.  ;)


DanClarke

#166


New concept art, ive also derived a way of drawing BGs a lot uicker, so that should hopefully speed things up a bit.

Its also possible that i may be able to assign some time to the game through college, by using it as part of a project, meaning id get to spend some more time on it. :)

EDIT:



Felt it was slightly devoid of warmth from the light, + it needed some moonshine.


ildu

Looks good. I was wondering when an update was coming. What are you studying and for what class do you want to do this for?

Mordalles

wow, the graphics are awesome! great work man!

creator of Duty and Beyond

calacver

This is awesome!

you're good, very good ...

DanClarke

Not to the topic strictly, but only 86 more hits until this post's had 10,000 views! :)

Nikolas

Quote from: DanClarke on Thu 06/10/2005 03:29:47
Not to the topic strictly, but only 86 more hits until this post's had 10,000 views! :)
Congrats on that!

This can mean two things!

One that a lot of people are interested in the game
and
Two that it's taking you long to finish it ;)

Just joking of course. I'm here to say that I love your style and I'm waiting for the game to finish so I can play it...

DanClarke

Quote from: Nikolas on Thu 06/10/2005 19:03:36
Quote from: DanClarke on Thu 06/10/2005 03:29:47
Not to the topic strictly, but only 86 more hits until this post's had 10,000 views! :)
Congrats on that!

This can mean two things!

One that a lot of people are interested in the game
and
Two that it's taking you long to finish it ;)

Just joking of course. I'm here to say that I love your style and I'm waiting for the game to finish so I can play it...

Lol, i'd say it's actually a bit of both :)

calacver

this game looks like it could be the all time great. Something must challenge the great and famous apprentice II, at least

DanClarke

Ok thanks for the ongoing support (and patience lol) for the game. As requested by many i suppose it's time for a long overdue progress report on how things are going with the game in general.

To begin i'd like to once again apologize for how long this game is taking to churn out. I guess i under-estimated the actual scale of creating a project of this size, but i must emphasize that i'm an absoloute stickler for quality, and ill be striving very hard to give this game a 'lucasarts-y' feel. RThe game is much more than just a project for me, as my ambition is to work in the games industry, and having my own game which i have created would undoubtedly give me a good start.

Onto the stats, i'm not really a fan of percentages or number crunching so ill just lay out the basics.

STORY/STRUCTURE

The story for the game is something that i guess not a lot of you know a great deal about, and unfortunately it's not something i can give a great deal away about. As well as being a sucker for detail visually, i want this to be rich, and full of history, everone will have a story, and a purpose, and an individual personality and character. The place will have age and tradition and heratidge.

-The story for the entire game (beyond part one) is pretty much finalized, with only a few minor details to be chopped and changed.

-The structure of part one itself is also finalized (in that the places you'll visit, the puzzles, the characters you'll meet, the story you'll learn etc.)

ART.

As you know for the art in the game i'm striving for a very lucas-arts style game., and one of the most time consuming things to create when making a game is backgrounds (as many of you will know.) i've also spent a lot of time looking at other adventures, cartoons, books etc, because the way in which the characters move is important. I'll stop blabbering now and give you the info:

-ALL of the backgrounds have been concepted, and a good number of them are complete. As some of you have seen, everything i've shown regarding finished BGs has been at night, (i mentioned before that the 1st part of the game takes place at night) but i promise that in the near future you'll start to see some finished INTERIORS THAT ARE NOT THAT BLUE PURPLE-Y COLOUR! (i hear your cheers).

-Im also currently at work for glorias animations, it's important that i get this bob on (as you'll spend all of your time focusing on how and where she moves, what she does etc. I do have experience inanimating, so im hoping that this will compliment the quality i try to set.

MUSIC.

-I'll be truthful, i havent even considered music yet, because ive been so busy doing other things on the game. But i do have hand in music, and have created soundtracks before (i've also been DJing for 6 years and used to play the guitar) so although i may not be directly involved with the music production, ill want to have some input on the sound and atmosphere etc.

PROGRAMMING:

-Here lies the sticking point, because i am a mac user i really have no way of coding this game on my own machine. My 'co-producer' has looked into AGS and is quite a dab hand with programming, but it'll be difficult for him to get time on the software because he's got other commitments with owrk and college etc. so it's likely ill be looking into that side of things myself.

Alternatively, i'd be more than happy to recruit someone experienced when the time comes to do some of the actual programming work for the game, and they'd be fully credited for it. If anyones interested pop me a PM and perhaps we can discuss something.

But for now the emphasis is on getting the art for the game done, and then taking it step by step. I'd be lying if i said i was any closer to giving people an expected time of release than i was 1 year ago, but what i can tell you is that it feels as if something is finally coming together, the project is no longer a mass of sketches and dreamy word documents.

If you've gotten this far then i thank you for your patience, believe me when i say nobody is looking forward to getting this game out there more than myself, and i'm doing my upmost to ensure it's a quality game.




Kiki


DanClarke

As promised, INTERIOR concept art, this will be the next piece i'll be detailling, please note the colour on this piece is only a wash, and not representative of the clour in the final work:


Kal-El

My god this is professional stuff - keep it up! I can't wait for this!  ;D

Ubel

I just admire your artwork. Oh gosh I can't wait to get to play this... Just... wow! Amazing! Suberb! Über! Mahtavaa!

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