The Legend Of The Lost Lagoon *UPDATE IN THE 1ST POST*

Started by DanClarke, Thu 08/04/2004 13:16:27

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i k a r i

Sorry to say this but...I'm afraid that...as everyone can see there is a...and...it doesn't look...
..well, I can't say anything bad yet, but just you wait...


Finish the game as soon as possible please!

PS: what about some gloves...those with half finger out..or a little pet... =P (just to say something)..
QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

Snarky

Quote from: DanClarke on Thu 03/11/2005 02:00:25
Quote from: big brother on Fri 28/10/2005 23:37:04
I like the direction this piece is going, but every edge seems under the influence of an unecessary sharpen filter. Also, the foreground seems a little too blurred.

I add a slight daubs filter just for the purpose of sharpening stuff up when i put them on here.

So are you not going to do it for the game? I have to say, I find the white halo around every edge quite distracting and unpleasant.

Also, what's up with the ceiling? Why doesn't its corners match up with the corners of the walls?

Finally, is there any way to deter you from the blurring of the foreground objects? Not only does it not fit the style. Not only is it rather unattractive. But it would also make it impossible for characters to walk across the background. How do you separate the foreground from background when it's all blurry?

This is a great background, though. The change in style between the sketch and the final image is really interesting, too.

DanClarke

Quote from: Snarky on Thu 03/11/2005 06:05:52
Quote from: DanClarke on Thu 03/11/2005 02:00:25
Quote from: big brother on Fri 28/10/2005 23:37:04
I like the direction this piece is going, but every edge seems under the influence of an unecessary sharpen filter. Also, the foreground seems a little too blurred.

I add a slight daubs filter just for the purpose of sharpening stuff up when i put them on here.

So are you not going to do it for the game? I have to say, I find the white halo around every edge quite distracting and unpleasant.

Also, what's up with the ceiling? Why doesn't its corners match up with the corners of the walls?

Finally, is there any way to deter you from the blurring of the foreground objects? Not only does it not fit the style. Not only is it rather unattractive. But it would also make it impossible for characters to walk across the background. How do you separate the foreground from background when it's all blurry?

This is a great background, though. The change in style between the sketch and the final image is really interesting, too.

No, the in game graphics will not have the daubs filter. Its just my preference when i post it to give the details in the image a bit more sharpness.

Lol you got me with the roof, i actually didnt even notice that myself until you pointed it out. I cunstructed the room on seperate layers, so the 'roof' must have been nudged down in the process somewhere. Itll be fixed for the final 1. And after much crit and hatred from EVERYONE about the blurred forground, ill be ditching those in favour of sharpr items. :)

heres an animated gif with all the layers, theres somewhere in the region of 55, although some of thhem are too small or too quick to see. This also contains the original lighting and sharpness.



Gilbert

Actually I like the original sketch more than the coloured one, there're some interesting and dynamic shapes in the sketch (eg. the bath tub, the carpet, the mirror and the door), but I understand that if the shapes are too weird in a game background, it may not be that functional when sprites are put on it.

DanClarke



coloured sketch from the last page.

Anarcho

Dan, enough concept art already.  RELEASE THE GAME! 

Just kidding, but seriously, this game still looks great.  I love that bathroom.  One question though, did you do all that anti-aliasing by hand? 

-Logan


DanClarke

Quote from: Anarcho on Thu 03/11/2005 20:28:45
Dan, enough concept art already.  RELEASE THE GAME! 

Just kidding, but seriously, this game still looks great.  I love that bathroom.  One question though, did you do all that anti-aliasing by hand? 

-Logan

lol sorry i cant help it, im a bit of a sucker for it, as you may have gathered :p

Can i ask what you mean by anti aliasing? I know the term, but i'm just not sure what aspect of the work you mean.

Anarcho

Well, zooming in on parts of the room, like the edges of the doorway frame, the bookshelf...most things in the room actually.  I like the way it looks, but people always go on and on about how awful anti-aliasing is.  So I'm wondering what the big deal is with anti-aliasing.  Personally, I do it by hand a lot, but I'm wonding if say when you draw a straight line, do you have the "anti-aliasing" button checked on.  Or do you blend those colors together by hand?


DanClarke

Quote from: Anarcho on Thu 03/11/2005 20:40:24
Well, zooming in on parts of the room, like the edges of the doorway frame, the bookshelf...most things in the room actually.  I like the way it looks, but people always go on and on about how awful anti-aliasing is.  So I'm wondering what the big deal is with anti-aliasing.  Personally, I do it by hand a lot, but I'm wonding if say when you draw a straight line, do you have the "anti-aliasing" button checked on.  Or do you blend those colors together by hand?

Ah i understand now,

I guess it's a mixture really, depending on what i have to draw. The bath tub was completely by hand, because of the complex shape. I think if you want to get a 'painted' look you have to give the impression the works been scaled down from a larger size (of course presuming you dont actually scale it from a larger size to begin).So i guess the answer is i use both, but its dependant one the area and the object.

scourge

hey man, your graphics rule! Especially the backgrounds. You have a style i won't mind having  :P

DanClarke

cheers for the feedback all :)

new character for you, very quick sketch:



sprite to follow soon.

DanClarke

#212


As promised, Bert the fisherman, in all his obese sprite-yfied glory. I gave him a wider base in the sprite, because in the sketch he looks almost stood up, and i wanted theis to be 1 big guy who would just dump himself down and not move for hours. Ill probably add some checks to the shirt and a few other little nick nacks and clean ups, i may alter the colours too, as although i wasnt this gut to have no style sese, those colours are a bit garish.

skullkid22

This game looks amazing. I can't wait! :o :o

Scummbuddy

Your colored sketch of the girl has a slight problem. You see too much of her right elbow. In my opinion, it would be more natural to be facing more to the back. You would see a lot less of that arm, in that position. The hand is in a fine spot, but the arm should be less seen.

With her other arm, her left hand doesn't seem to be connecting with her body/hip.

Don't get me wrong, its a wonderfuly made piece, but I think it has a little anatomical problem.

But, to keep this on topic... I like the shilouted items, and thanks for the 'how to' animation of your background. Very interesting.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

scourge

hey that's a very cool character! nice. Hey you forgot the flappy things on the side of his hatÃ,  :). Excellent work, wanna see the finished version of this gameÃ,  ;D

Kinoko

I refrain from looking at this post too much because I try to forget about this game until it's really close to being released. God damn it though if this isn't my most anticipated release.

I don't wanna hurry you. Just keep going as you are and make sure you don't drop the pace ^_^

Everything, by the way, is simply GORGEOUS.

DanClarke

Quote from: Scummbuddy on Fri 04/11/2005 02:43:29
Your colored sketch of the girl has a slight problem. You see too much of her right elbow. In my opinion, it would be more natural to be facing more to the back. You would see a lot less of that arm, in that position. The hand is in a fine spot, but the arm should be less seen.

With her other arm, her left hand doesn't seem to be connecting with her body/hip.

Don't get me wrong, its a wonderfuly made piece, but I think it has a little anatomical problem.

But, to keep this on topic... I like the shilouted items, and thanks for the 'how to' animation of your background. Very interesting.

Youre absoloutely right about the arm and the hand. Infortunately it was one of those things i didnt spot until id coloured it etc. I think the problem with the hand was i made the shorts 'thinner' every time i resketched, without taking into account the hand. :(


DanClarke

new character (extremely rough) concept:



This is another character featured in part 1, i wanted a powerful business type figure, so obvious influences come from Buzz Lightyear/Mr Incredible/Zap Brannigan. I've got some great plans for the script where this guys concerned, and you might be more than a little suprised when you see the sprite. ;)

ildu

Looks great!! Looks a bit too devious for a small town business man. He looks a bit too much like a mobster. I think it's because of the hair and the eyes. Maybe you should bring his eyebrows a bit higher. Just a suggestion.

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