The Majestic Conspiracy: 65% - Trailer & demo available

Started by hedgefield, Sat 01/01/2005 11:35:09

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hedgefield

UPDATE - 1 March 2009: TMC is still in production, don't worry.

-New York City, present day

Adam Segler is an NYPD detective, and a damn good one aswell. When one day a colleague is
assassinated, he uncovers an sinister plot, devised by an organisation which is intent on
global domination. They are shrouded in shadows, influencing government agencies all over
the world. Adam must unmask this mysterious organisation before it is too late...

PROGRESS:
Story: 100%
Puzzles: 60%
Graphics: 70%
Sound: 40%
Scripting: 60%
Animation: 60%

Screenshots:

This is the room where you start out. I use a mix of edited photos and hand-made backgrounds.


Grab this half-witted guard in a chokehold and interrogate him to progress in the game. ;D


A recent work.


Visit the official TMC website for more info.

HillBilly

Looks awesome! I'll download the demo at once.

Blade

Looks good. A lot better than what I tried to do for sometime now - a game about an LAPD detective.
I'm getting your demo now.
Studies show that 50% of the people do not know they form half of the society.

hedgefield

#3
Yes, I remember your game. Looks to be a good game too. All you need is a little help with the grahics and I'm sure your game will be just as good. :)

hedgefield

#4
I've updated the demo to V.0.051. I added a new GUI and a Readme file.


[EDIT] Here's a preview of the cinematic that connects the demo with the rest of the game:

Candle

Looks good .
I see you used Eric's (MrColossal's) character template ,did a nice job on him .

hedgefield

#6
Thanks! I suck at animation so Eric's templates were a big help.

TMC is now also available for download on Fileshack! :D

splat44

Hi,

I did play and replayed demo with the new GUI and it great.

The only recommendations has something to do with GUI.

When going places such to offices or to the van, it might best not to use "Use Icon". Normally "Use Icon" should be use to Open/close/pick up or interactions with inventory's item on things. Pehaps, First icon can be changed to "foot" and go from there.

Good Luck

Mozesh

Looks great, gonna download the demo right now :)

BerserkerTails

Wow, this looks really cool. I'll be sure to download the demo when I get home!
I make music.

hedgefield

#10
Thanks Splat44, implemented your idea!

just a heads-up: I re-did the site design. Now in slick metal style! It's not finished yet, I plan to add some more goodies and eyecandy, but it's better than the black typed layout.

I hope to resume work on the game as soon as possible, I just haven't had much time lately...

hedgefield

#11
Ok, so here I am again! It's been a slow period, but now that I have a week off I've resumed work. So far I've done 2 new rooms, and I'm reworking a lot of sprites.

Here's some eyecandy:

I improved on the Frank sprite to make him look less like a... well, a nervous actor comes closest to describing it I guess. You know what I mean.


INDEED! ;D The chokehold! Interrogate this half-witted guard to progress in the game.

Gord10

Hey, looks very cool! :) Looking forward to play.
Games are art!
My horror game, Self

Kinoko

It looks really good, I love the story idea and for some reason, I just love the graphical style. Good luck with this one! I can't wait to play it.

Abisso

Even if the storyline doesn't amaze me (I don't like cop-stories) I like the graphics and especially the use of comics as interludes to an act. It reminds me of Max Payne's games. Congrats!
Welcome back to the age of the great guilds.

Mozesh

Wow, those new screenies (to me that is) look great.
Especially the one where he grabs that guy ;D .
Keep it up :)

-Ralph S. AKA RedruM89

PsychicHeart

Sounds a bit too much like Enter the Matrix or The Suffering for my liking, but will still be an amazing hit. That Comic sort of thing is awesome for the Cutscenes rulz!
Formerly known as Flukeblake, Flukezy etc.

hedgefield

I can assure you it will not be like that. The closest you could come to describe it would indeed be Max Payne-ish I guess. But minus the philosofical stuff and the constipated grimace thing... ;)

Anyway, hello! Yesh, I have returned. It's been a hectic period, and I've had very little time to do, well anything really. Luckily this period is drawing to a close, and I've had some time to work on the game again. I spent all afternoon coding a sequence I've had laying around for a while. All I'm saying it involves a nurse...and a blue cup!




Thanks for the feedback guys!

NeunLeben

Cool...

Lots of influence of Broken Sword heh?

Neil Dnuma

Looking good! Can't wait to play this.

This is not the forum for criticizing, but I think those outlines are a bit heavy. If you only got rid of the "double pixels" it would look even better  ;)

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