The Trinity(working title)

Started by Maverick, Tue 06/03/2007 21:10:57

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Maverick

First post updated just to show that there has been some progress albeit very little. Here is a screenshot of a background I finished today.

I"M STILL LOOKING FOR SOMEONE TO HELP ME WITH THE ANIMATION OF WALK SEQUENCES!

Afflict

Nice work so far Maverick, looking forward to this!

Can I suggest looking at this http://americangirlscouts.org/bbc.com/yabb/index.php?topic=26501.0

For the walk cycles?

Hope it helps.

~Afflict

Steel Drummer

Looking good, Mav! But why this screenshot is a higher resolution than the other ones?
Is auriond doing backgrounds as well, or are those by you? Either way they look great, some of them almost have a 3D-like quality to them. 

UPDATE:
I've made/am making significant progress with the music, just waiting to get some direction from Maverick as to some questions I had about the music. I can't really estimate how complete the score is, but I'm working on several songs at the moment and the score seems to be coming together nicely.

In the near future (if Maverick says I can do these things):
1. I'll release a sample track from the game
2. (not really something I'll do, but a request) Maverick has only told me to do a few tracks, and these seem more like themes- i.e.: most of them are too intrusive to work as background music. I am far better at doing 'themes' than doing ambient background music. I'm wondering if anyone would like to step up and collaborate with me for some ambient tracks for the game's soundtrack. Maverick, if you don't need this sort of thing, let me know and I'll remove the post.
I'm composing the music for this game:



Maverick

Quote from: Steel Drummer on Mon 13/08/2007 23:43:12
Looking good, Mav! But why this screenshot is a higher resolution than the other ones?
Is auriond doing backgrounds as well, or are those by you? Either way they look great, some of them almost have a 3D-like quality to them. 
I'm doing all the backgrounds myself. The problem is that my work is improving (my opinion) all the time which means that I have to redo a lot of the stuff as I go along. For every background I finish I have to go back and polish up the previous ones to make sure they match the quality of my latest work (one step forward and two back kind of thing). By the time I'm done with the 140 backgrounds needed I could probably have done 500.

Music
As I don't have a musical bone in my body I'll leave this in your hands.

Afflict
This is a great module but it doesn't work for detailed high res characters. I've been working on my animation skills to see if I can do these animations myself but I need someone to do the first frames of each character (walk forward,back,left,diagonal). Auriond is way too busy with work and her own project to assist at this point so I'm back to square one as far as the characters are concerned. Maybe if I hint enough Buloght will come and rescue me.

Afflict

Buloght is a busy man hopefully you get lucky!

Steel Drummer

#25
buloght's not just a man. His art skills are almost.... supernatural.. but that's getting off-topic.

I hope to be posting a track from the game's soundtrack before next week.

http://www.woofiles.com/dl-68806-rj8kdIEu-MainTheme.mid

Here is the main theme of 'The Trinity'. Enjoy!
I'm composing the music for this game:



auriond

I'm only doing the character sprites - if it can be said that I'm making any progress at all. I'm not. I am stuck with the walkcycle, because any and all help that I've been able to find from the forums tend to have a cartoonish style to the walkcycle. I'm currently trying to trace over the biomovement website's animation for a more realistic movement to match the style of the sprites, but it's really slow going. Plus I haven't had time recently what with my wedding coming up and work all.

Maverick, I'm really sorry if I'm holding back the progress of The Trinity. If there's anyone who can help with animation, I would be happy to provide keyframes. It's the in-between frames that gets me stumped.

Afflict

Walk Cycles are really just a couple of frames. I was also intimidated by the first one I ever made, I see however that a more realistic walk cycle is a harder one to do than a cartoonish one cause your going to have to get it really realistic.

I would suggest referencing things like PQ3 / PQ4 to look at the way they did it.

Maverick

Quote from: auriond on Sat 25/08/2007 01:55:00
Maverick, I'm really sorry if I'm holding back the progress of The Trinity. If there's anyone who can help with animation, I would be happy to provide keyframes. It's the in-between frames that gets me stumped.
Just send me the keyframes (starting positions) for all the walk cycles and I'll give it a shot. I sent you a PM on this so let me know.

DutchMarco

I've only just noticed this thread, and I must say that it does sound promising, not just the graphics but also the story.

Steel Drummer

I'm composing the music for this game:



scalad

This game sounds really good.  Can't wait for the release!

Maverick

Thanks for the kind words guys.

I'm happy to report that Auriond and I worked something out as far as the sprites are concerned and she has put a lot of work into this the past few days so we just might have a fully animated main character sooner than we think.

I'm all set to put the demo together as soon as that happens. Heck at this rate it should be ready by December  ;D. The only problem I have right now is to find someone to host the demo because the file is huge but I'm working on setting up my own server real soon.

Steel,

I don't know if it is a server problem or whether my ADSL is acting up but I cannot download the music.

Steel Drummer

Mav, do you mean the music I sent you, or the music I posted on this thread?
I'm composing the music for this game:



Maverick

#34
Steel,

The music you posted on the thread although I assume that it is the same as the jazz theme you sent me some time ago. That piece is brilliant and I think we should post it anyway.

To everyone else who is having trouble with the link HERE is the masterpiece I'm talking about!

Steel Drummer

#35
Finished another theme! Here it is, in all of it's Chameleon-inspired glory!

http://upload2.net/page/download/IRWuNZsr3o4ttZK/Funky+Jazz.mid.html

Alternate link:
http://www.2dadventure.com/ags/Funky_Jazz.mid

I'm composing the music for this game:



Maverick

Excellent work Steel! 8)

As I mentioned before my work is improving all the time so I decided to update the existing screenshots in the first post as I finish the "upgraded versions"  :o so check it out every once in a while if you want to keep track of the changes.

Maverick

#37
First post updated with new versions of backgrounds as well as a progress update.

I'm also very happy to unvail the latest version of our protagonist Alex Moss. A great word of thanks to Auriond for bringing him to life from a rather sketchy animation by yours truly.

Ladies and gentleman without any further ado I give you (drum roll) Alex Moss a thirty something investment banker with a serious attitude in his walk which is only surpassed by his sharp intellect and ability to unravel even the most difficult puzzles.


Steel has also been making some great progress on the music so we are heading in the right direction.


Gord10

The character animation looks very good.
The game itself sounds interesting, too. Looking forward to playing it :)

Games are art!
My horror game, Self

Steel Drummer

This is great animation, Maverick! *gives standing ovation on his computer chair*
This game is looking better than I expected, the new screenshots are so much better than what you had before.
I'm composing the music for this game:



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