Wretcher (Updates on the website)

Started by Alan v.Drake, Thu 22/04/2010 23:38:28

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Alan v.Drake

Is that an offer mr. Calin ?


Looks like cranking up the footsteps volume again wasn't such a good idea after all...

- Alan

buddha

Looks very promising, I just played the demo.

A little constructive criticsm:

-The footstep sound was very annoying from the start (more accentuated by the fact that in the beginning 3 people are 'walking' all over each other's sound) It is more distracting than adding to the overal superb atmosphere.
-During the intro in the car the first few seconds it wasn't clear to me whether he was talking on the phone or whether there was somebody else in the car (is my monitor too dark?) maybe the passenger can light a cigaret or catch some passing light too, to accentuate this?
-Regarding the dialogue could maybe be made a little more 'real-life'-like.


Aside from that, love what you've done with the graphics and general mood! Keep up the good work.


Quote from: Xenogia on Fri 23/04/2010 01:59:42
To be honest this makes me want to give up on my game .. lol
I sure hope not ;)

voh

Re: opening scene in car - passenger: I wasn't going to mention it because I thought I'd be one of the few, but that did confuse me a little - up until two people got out of the car :p
Still here.

Calin Leafshade


vertigoaddict

+The car scene didn't bother me much, yes at first I though he was talking on the phone but then I noticed another person's silhouette moving.

+What did bother me was the animation speed, it felt like he was walking towards a gushing tide or something struggling to get to the other side. I remember Clock Tower's animation to be just a bit faster (the speech wasn't but surely the movement was). maybe add an option to adjust animation speed too?

+ this one is just a suggestion
Spoiler
when he's in the bloody room, maybe change the footstep sounds to that of walking in a puddle?
[close]

+ With that said the footstep sounds didn't bother me too much.

+This game is cool so far, keep up the good work.

Alan v.Drake

Quote from: vertigoaddict on Tue 01/06/2010 09:32:24
+The car scene didn't bother me much, yes at first I though he was talking on the phone but then I noticed another person's silhouette moving.

+What did bother me was the animation speed, it felt like he was walking towards a gushing tide or something struggling to get to the other side. I remember Clock Tower's animation to be just a bit faster (the speech wasn't but surely the movement was). maybe add an option to adjust animation speed too?

+ this one is just a suggestion
Spoiler
when he's in the bloody room, maybe change the footstep sounds to that of walking in a puddle?
[close]

+ With that said the footstep sounds didn't bother me too much.

+This game is cool so far, keep up the good work.

- I'll come up with something for the car cutscene, I acknowledge that on some monitors it could look too dark as buddha said.

- Walking speed is should be as fast as a normal person walking, to go faster you can run. I also have some reasons to make the walking not too fast.

- That's on my to-do list, Calin shall lend me a hand for the sounds.

- The game is still below average so far. It'll need a lot more work to make it good.

splat44

Interesting game

What I've found so and recommendation:
Spoiler
Window is already half way opened, when trying open it, it move when it shouldn't especially when getting "it's stuck message".
Therefore, you might want have window completely close and shouldn't move when trying opening it.
[close]

Window breaking:
Spoiler
It strange in seeing this broken while being opened half way and seem unreal for wind to do it's job.
However, if the cat is breaking it, you might to include a bit blood in backgroud
[close]

Again, I looking forward to it's completions

Regards

Alan v.Drake

#67
Quote from: splat44 on Sun 06/06/2010 04:28:42
Interesting game

What I've found so and recommendation:
Spoiler
Window is already half way opened, when trying open it, it move when it shouldn't especially when getting "it's stuck message".
Therefore, you might want have window completely close and shouldn't move when trying opening it.
[close]

Window breaking:
Spoiler
It strange in seeing this broken while being opened half way and seem unreal for wind to do it's job.
However, if the cat is breaking it, you might to include a bit blood in backgroud
[close]

Again, I looking forward to it's completions

Regards

As far as I know, empty glass pitchers don't lose blood when broken. Unless you're implying the cat went as far as breaking it, jumping into its sharp fragments willingly because he's masochistic or something and then running away through the window.

EDIT: BTW I'll be taking a 2-3 months break to recharge my productivity


- Alan

splat44

Quote from: Alan v.Drake on Sun 06/06/2010 12:41:05
Quote from: splat44 on Sun 06/06/2010 04:28:42
Interesting game

What I've found so and recommendation:
Spoiler
Window is already half way opened, when trying open it, it move when it shouldn't especially when getting "it's stuck message".
Therefore, you might want have window completely close and shouldn't move when trying opening it.
[close]

Window breaking:
Spoiler
It strange in seeing this broken while being opened half way and seem unreal for wind to do it's job.
However, if the cat is breaking it, you might to include a bit blood in backgroud
[close]

Again, I looking forward to it's completions

Regards

As far as I know, empty glass pitchers don't lose blood when broken. Unless you're implying the cat went as far as breaking it, jumping into its sharp fragments willingly because he's masochistic or something and then running away through the window.

EDIT: BTW I'll be taking a 2-3 months break to recharge my productivity


- Alan

No problems Alen, Thank you for your feedback and I'm looking forward to game completions

Stupot

Just got round to playing the demo, and it was seriously creepy. Can't wait for the full version.

Sometimes the animation is a bit slow, even though you can make him run by double clicking, this didn't always seem to work on every hotspot or exit.

I was intrigued by the magic button on the gate-post that turns night into day.  Will this be a feature in the game, or was that just an Easter-egg to show that you also have daytime artwork for that screen?

While the English isn't terrible, I do think you'd benefit from a quick proof-read, just for that bit of extra quality.

Shaping up to be a classic.  Keep it up :)
MAGGIES 2024
Voting is over  |  Play the games

Dualnames

Honestly, I played it and it was very nice. But unfortunately, not scary.  :(

I'm easily scared, and I begged for that. But no go, also some stuff itched me in terms of dialogues and probable behaviors. Also hopefully the game will be less of a rolling demo at some point.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Alan v.Drake

Quote from: Stupot on Wed 07/07/2010 17:05:00
Just got round to playing the demo, and it was seriously creepy. Can't wait for the full version.

Sometimes the animation is a bit slow, even though you can make him run by double clicking, this didn't always seem to work on every hotspot or exit.

I was intrigued by the magic button on the gate-post that turns night into day.  Will this be a feature in the game, or was that just an Easter-egg to show that you also have daytime artwork for that screen?

While the English isn't terrible, I do think you'd benefit from a quick proof-read, just for that bit of extra quality.

Shaping up to be a classic.  Keep it up :)

That switch... I had forgotten to remove it, heh. It was an early coding attempt to change between daylight and night, but it wasn't fully coded, I removed it anyway since now I have scripted console commands to do that better and globally.
I have found maybe two helping hands for the dialogues, so you won't have to brain bleed while reading 'em.


Quote from: Dualnames on Wed 07/07/2010 18:25:53
Honestly, I played it and it was very nice. But unfortunately, not scary.  :(

Just you wait, Duals. Just you wait!


I expect to be back up and running by the end of August.

- Alan

Gravity

I loved the Clock Tower games so this is definitely on my 'must play' list when it is finished.

Emperor Justin

Just finished the demo.

The good:
Awesome graphics.  really moody and cool, great attention to detail.  The highly pixelated background (that is, where I can see individual pixels used for shading) lend a very gritty and somewhat surreal quality to the house and yard.  The characters themselves are very well-animated (enough so to make mke dread animating something of this quality on my own).
Sound effects are likewise topnotch.  The crickets, the footsteps, all of it great.  Well done.  The crash coming from the kitchen actually gave me a start.  You also use silence really well, which is a thing a lot of folks overlook.
The mood.  Very creepy, very dark and isolationist.  Well done here as well.  The opening pan of the house's entryway was really cool and a good set up.  The intro with the car drive in the dark was also really nicely pulled off.

The bad:
Spelling.  Some extremely elementary mistakes, enough to make me curious if English is your second language.  "Misteries" or something like that.  Ouch.  "Thanks god," was another, and while thanks and god were both spelled correctly, the grammar is off.  There were several more, but those two stuck out.  Nothing ruins immersion like bad spelling and grammar.

Pacing.  I know it's a demo, but the start is too slow.  The intro is good, but then there's meeting with the realtor lady or whoever she is, going to the car, coming back in, seeing a cat, chasing a cat, fussing over the window, talking in bed, etc etc.  I know the cat taking the keys is important, but it's awkward and unrealistic for the house-lady to be there in the middle of the night signing papers and handing out keys.  This should have been done off screen, before we got started. 
The exposition in bed about the woman getting into archaeology feels REALLY forced and awkward.  Surely that doesn't have to come up that second does it?  By the time weirdness is happening, it feels overdue.  Which brings me to me next thingy...

Hand-railing.  There are very clear boundaries you set up right from the get-go, the most obvious of which is transporting the character from room to room without letting them walk there between scenes.  For instance, I never actually walked to the bedroom.  I just got transported there when the characters said they were tired.  Then I wake up and go look in that other room.  Now, here comes the bad bit: I've never seen this room before, so the fact that the character has to TELL ME it isn't the room it's supposed to be is a serious fault.  I should have come across this room on my own, seen it was a bathroom, then come back to it in the nightmare and been like "Whoa holy crap where is the bathroom?!" Instead, when I walked in, I just thought "What an odd room.  Maybe they haven't painted it yet." until the PC says "Whoa hey where's the bathroom?"  I shouldn't have to wait for him to fill me in on what's going on.

I don't want to give you the wrong impression.  This is a really strong game, but even in the 5 minute or so little demo, there are a lot of mistakes and oversights.  If these are the only whoopsies in the whole thing, you've got the makings of a great game on your hands.  However, more game means more room for overlooking spelling, more opportunities for the story to drag, etc, and it'd be a shame for a game with so much potential and talent to fall short because of an absence of spell check and an eye on the plot moving forward.

Overall so far though, great stuff, and I eagerly await the finished product. :D     

Darius Poyer

That's some great news! I can barely find AGS games that interest me anymore, I'm glad your still working on this drake.

Alan v.Drake


Snake

Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Emperor Justin

What happened to Wretcher?  I was really looking forward to the full version. Please come back, Wretch <:[

Alan v.Drake

Quote from: Emperor Justin on Sat 23/10/2010 18:35:53
What happened to Wretcher?  I was really looking forward to the full version. Please come back, Wretch <:[

It's being worked on; an update will be posted when there's a substantial amount of progress to show off, probably by the end of the year.


- Alan

Emperor Justin

Sad that I have to wait, but I'm sure it's worth it!  Looking forward to whatever you have to show us!   :D

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