*solved* Monkey Island 2 assign sprites to sounds?

Started by sharprm, Wed 10/09/2008 07:22:36

Previous topic - Next topic

sharprm

Hi,

I tried to search the forum for this but couldn't find anything ...

I have sprites that replicate the Guybrush sprites in monkey island 2 (taken from a template). There is about 6 sprites. Mouth open, head up, head up mouth open, head down, head down mouth open. Sorry I'm on another computer and can't check this properly.
I need to assign those frames to sounds like 'a' , 'ee' , 'o'.

Does anyone have an example where they have assigned the sprites to the sounds like Monkey Island 2? Or just a list or something. The closer to how MI2 did it the better.

Thanks,

sharprm

TwinMoon

#1
I only played a non-talkie version of MI2, but maybe this'll help:

If you put those 6 images in a view, you can assign a sound to each frame (in 3.0+ you can click on the frame and go to the events tab, in 2.x click on SOUND: 0 under the frame).


Sorry, reading again I obviously misunderstood you.

zabnat

Quote from: TwinMoon on Wed 10/09/2008 10:53:48
I only played a non-talkie version of MI2, but maybe this'll help:
There is no talkie version of MI2.
I don't know if talking frames in MI2 is lip synced to the text (speech), but I kind of doubt it. So you'll just have to decide on the frames yourself.

As sharprm is probably talking about lip syncing. Read up on "lip sync" in the manual, this should help you achieve what you want.

Khris

To answer the actual question :=

It indeed does look as if talking in MI2 isn't a continuous loop, but it doesn't look like it uses a system similar to AGS's either.
I'd say it's a random sequence of opening the mouth wide/a little.

sharprm

#4
Sorry for the confusion. This is a text game.

I have MI1 on scummvm ... so I'll have a close look to see if its random ...

edit: for MI1 the talking is
-not linked to what is said
-not random
-a cycle(?) that is longer than the six frames itself
-a cycle that always starts the same

So I will get a hold of MI2 and some screencapture software and record the cycle, then
figure the cycle. Thanks for help, I guess I should have checked it myself, I just assumed that AGS would do things exactly like monkey island.

edit2: Yep, I think i've got it, it was a pain writing the sequences out but for MI2 demo, talking is as described above. Note that the frames are not played with equal length, eg. some frames 3 delay, 6 or 9. Order of frames for looking towards us is different from side views and has different length. Just for someone's future ref.

SMF spam blocked by CleanTalk