What do I name narrator voice files?

Started by Persephone Rose, Wed 29/09/2010 12:45:03

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Persephone Rose

I can get voice files to play no problem with the CHAR#.wav convention, however I would like to have a voiceover read the narrator text boxes.  The automatic script generator has compiled all the lines needed for the narrator, but I don't know what to name the files so it can call them.  I tried NARR#.wav, but it doesn't pick it up.  The only way I can get it to work is if I name them EGO#.wav, which is a problem because it will conflict with the actual Ego's voice lines.

Thanks for your help!

Wyz

I think setting this should help:
Code: ags

game.narrator_speech = NARRATOR;


In that case NARR#.wav should work, if I'm right.
Life is like an adventure without the pixel hunts.

Persephone Rose

#2
Quote from: Wyz on Wed 29/09/2010 12:57:10
I think setting this should help:
Code: ags

game.narrator_speech = NARRATOR;

Okay!  That worked, thanks so much!

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