A reeeeealy dumb noob question

Started by , Wed 24/12/2003 12:06:39

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NRG

Ok ok i know it is a reealy big dumb question but please help me :'(

How can i let my char walk trough a door with a key????

thnx :D

santiago

Although I'm a newbie too I solved it with some easy scripting. Can't remember the code now because I'm on another computer at the moment.

Consult the manual and all the answers will reveal themselves as bad cheese on an old sandwich.   ;D
"With a loaded gun, and sweet dreams of you."

DragonRose

#2
No need for scripting.  It can all be done in the interactions editor.

-make the door a hotspot,
-go to the interactions menu for that hotspot
-under "use inventory on hotspot" make a "conditional-if inventory item was used" event
-change the inventory item number to the one you have for the key
-change the "do nothing" event to "character-move character"
-make an event right after that using "player-go to a different room or "player-go to a different room (at specific co-ordinates)"
-select the room and (if applicable) the co-odinates you want your character to show up in
-Ta da!
Sssshhhh!!! No sex please, we're British!!- Pumaman


Barcik

Or if you do wish to use scripting....

Code: ags

SetGlobalInt(1,0); 

if (character[GetPlayerCharacter()].activeinv==__) { //put the number of the key here 
   if ((GetGlobalInt(1)==0) {
   SetGlobalInt(1,1); 
   //script for door opening animtion here
   } else
   Display("The door is already open."); } else
   Display("This item doesn't fit."); } 

//script for use door
if (GetGlobalInt(1)==1) 
 NewRoom(_); else //put the number of the room here
 Display("You must open the door first.");

Currently Working On: Monkey Island 1.5

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