AGS Battle System, Anyone?

Started by TheGoldeagle, Wed 21/07/2004 02:07:52

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TheGoldeagle

Hello! I am new to ags and was wondering if a battle system has been made to work with ags? Basicly a system to record stats and allow the players sprites to fight with a weapon. Just wondering.

TheGoldeagle
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Hollister Man

It has been done, but I think its a user-by-user solution.  Meaning: You'll probably have to do some extensive scripting to make it work, not to mention animating.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Gilbert

Moreover it's more like a basic tech question. Moved.

TerranRich

Yes it is, and it shall be answered in the BFAQ soon.
Status: Trying to come up with some ideas...

Mr Flibble

I haven't thought too much into it, but it should be fairly stright forward.
You have global ints for stats, random function for variable damge/items etc.

You have it easy, I'm trying to wrap my head around ship-to-ship combat.( Don't worry, if it can't be done well it will be scrapped).
Ah! There is no emoticon for what I'm feeling!

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