ags[RPG]

Started by skatey, Wed 24/08/2005 14:41:07

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skatey

Ok i have developed a basic rpg engine using ags and i will probaly develop it for a bit longer so there are battles etc, and then release it to you, so if anyone wishes to get a copy of the edited engine contact me (just send a pm)

TODO:

items on maps disapear
npcs respawn
change combat to real time
add journal (quests)
add shops

DONE:

walking (harder than you think)
talking (to npcs)
inventory
map effects
basic npc AI
mapeditor (this mapeditor was my first allegro (http://www.allegro.cc) project i edited it (it still is bad) so it can take your tile sheet, make custom sizes, and save map in.bmp format)

This post is to help beginners, this will help them see that ags engine is flexible and can handle making diffrent types of games.

Scummbuddy

if you can, upload it for now, and we have several here that will host it for you, and you can message them when you have an updated version.

there will be plenty of people that want to see what you've got.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

skatey

i have space but i cannot upload yet because im in a libary i will probaly be online (in english time) at 20:00 or around that time i will then upload a demo using this and the mapeditor.

PyroMonkey

I'm interested. What style is it, Final Fight, Final Fantasy, or Zelda?
 

skatey

i havent been on much and i have 1 last thing to perfect (walking) then i will release and it is in zelda style.

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