Best way to play footstep sounds ?

Started by Candle, Tue 30/11/2004 18:18:20

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Candle

What is the best way to do it so it sounds right ?
Going to use this sound file .
http://www.grsites.com/modperl/soundview.cgi?dir=people&fn=people002.wav&desc=Man-walking

Scummbuddy

1a) cut it up into each individual step sound, and add each one to an appropriate long view

1b) or just use two sounds, one for each foot. (which would be easiest)

2) have a cutscene where you play the footstep sound in the bg, and try and link it with the actual animation going on. (may not work the best)
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Candle

How would you do this ?

1b) or just use two sounds, one for each foot. (which would be easiest)

Scummbuddy

do you have a program that you can cut up sound files?
and once youve localized in on one foot step sound (you'd do the second next) save it as a sound, and then under the views area, you select when the animatino shows the foot touching down, and select "SOUND" underneath that frame
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Candle

Ok I understand now .. god that was easy .. lol
Thanks for the help ..  I have something to cut the sounds up .

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