Changing a Character's Talking View

Started by Duckbutcher, Mon 10/04/2006 18:10:09

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Duckbutcher

Title of the thread says it all, really. I've got an alternate talking view or two for my main character that I want to drop in every now and then. One is when the character is seated and one is for emphasis. How do I do this? In the command menu it's possible to change the character's walking view until further notice, but I can't figure out how to do the same with the speech view. Any help on this would be greatly appreciated!

Ashen

Read the manual: Character.SpeechView property. AFAIK it's not possible to do it via Interaction Editor commands, you'll need to use scripting.
I know what you're thinking ... Don't think that.

Nathan23

yea man you have to do it by script, you can create a new view for you new talking view and assigned it, check the command Ashen said.

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