Character Pivots

Started by BernieLaraemie, Thu 26/10/2006 19:12:17

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BernieLaraemie

Hey, it's me again...

Getting back to my game, I seem to have a problem.  My player character pivots while he talks.  All the time.  No mater what.  No matter what I change or do.  I've looked over everything, numerous alterations...I wish I could post something specific, but I couldn't find anything specific that could be the cause.

If anyone could look over my scripts, or has hints, it would be awesome.  I will post any parts of script if needed.

Thank you, thank you, thank you :)

~~Bernie
~~~~~
"It doesn't matter whether something is true, just that it is believed." -- Jim Morrison
~~~~~
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Joe

Maybe your character talk view has got only a loop, and in that loop you have 4 different position frames.
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Khris

There's really only one thing that causes this, and it's easy to fix.
Check the frames of your talk-cycles.
Simply select the talking view, click on "Preview this view", then check "centre character pivot".

This will show you an exact preview of the in-game talking view.

To fix the view, make sure that the characters feet are centered in every sprite.
(The sprites don't even have to be of the same width, which is useful if the character makes e.g. gestures while talking and some of the sprites are wider than others.)

BernieLaraemie

Thank you, will check that.
~~~~~
"It doesn't matter whether something is true, just that it is believed." -- Jim Morrison
~~~~~
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