Disable AnimateOnlyOnHotspots

Started by Slasher, Wed 06/01/2016 15:29:49

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Slasher

Hi

I'm looking for the best way of disabling AnimateOnlyOnHotspots...

There are a number of objects that the cursor can change into but the AnimateOnlyOnHotspots always shows the second frame of view.

EDIT: With this i am almost there

Code: ags

  
function obleach_Interact()
{
 mouse.ChangeModeGraphic(2, 1489); 
 obleach.Visible=false;
}

function obucket_Interact()
{
 
 if(mouse.GetModeGraphic(eModeInteract) == 1487 ){
 cBond.Phylactere("Add charcoal.");
 mouse.ChangeModeGraphic(2, 563);
 add_bucket=(add_bucket +1);
}
  else if(mouse.GetModeGraphic(eModeInteract) == 1488){
 cBond.Phylactere("Add antiseptic.");
 mouse.ChangeModeGraphic(2, 563);
 add_bucket=(add_bucket +1);
}
  else if(mouse.GetModeGraphic(eModeInteract) == 1490){
 cBond.Phylactere("Add fuel.");
 mouse.ChangeModeGraphic(2, 563);
 add_bucket=(add_bucket +1);
}
  else if(mouse.GetModeGraphic(eModeInteract) == 1489){
 cBond.Phylactere("Add bleach.");
 mouse.ChangeModeGraphic(2, 563);
 add_bucket=(add_bucket +1);
}
 else {
 cBond.Phylactere("I don't need to move the bucket.");

}
}

function repeatedly_execute_always() 
{
  if(mouse.GetModeGraphic(eModeInteract) == 1487)
  mouse.ChangeModeGraphic(2, 1487);
  
  if(mouse.GetModeGraphic(eModeInteract) == 1488)
  mouse.ChangeModeGraphic(2, 1488);
  
  if(mouse.GetModeGraphic(eModeInteract) == 1490)
  mouse.ChangeModeGraphic(2, 1490);
  
  if(mouse.GetModeGraphic(eModeInteract) == 1489)
  mouse.ChangeModeGraphic(2, 1489);
  
}




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