Help for gui's and dialogs.

Started by Myst32, Wed 17/12/2008 23:46:38

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Myst32

I need some help with gui making and dialog options, I read about it in the tutorial but I didn't understand it.
I could be that the time here is 00:45 and my brain is numb, but just in case I would like someone to spell it out for me.

thanks in advance.

Khris

Could you be a _leetle_ more specific?

What did you try? Where are you stuck? What didn't work? (What error came up?)

Myst32

Ok, dialogs first the gui can wait.

I want to make so the some dialog options are only available after others have been selected, and events to be triggered after a dialog have been selected.

Khris

That's all explained right here:
http://www.adventuregamestudio.co.uk/manual/Conversations.htm

You can turn options on and off using the mentioned dialog commands or, from normal script, using Dialog.SetOptionState().
To trigger events, use run-script X and dialog_request as explained in the linked tutorial page.

If you get stuck, please post what you did, the exact commands you used and what didn't work.

Myst32

I never noticed this tutorial before, but I looks like what I need.
Thank you very much.

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