Delay Speech on Screen

Started by Baron, Wed 24/06/2009 19:59:35

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Baron

Yes I know I'm not a beginner but this seems pretty simple.  I've created a pretty crazy font, which I like, but it's hard to read quickly -because it's crazy.  I'm finding the default speech delay is set too quick: is there a way to reset it so that speech text automatically displays longer?

GuyAwesome

#1
Game.TextReadingSpeed, changes the speed AGS assumes the player is reading at. Lower value means text stays on screen longer.
That said, if the issue is with the legibility of the font - not that it's unreadable necessarily, just that it takes more effort - you may want to consider changing it so as not to turn players away from the game, however much you like it. (But this isn't the critic's lounge...)

EDIT:
You may also be interested in Game.MinimumTextDisplayTimeMs, to set .. well, what you'd imagine it sets...

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