Other functions in the Global Script in MMM

Started by Dr Fred Rubacant Edison, Tue 05/12/2006 22:05:48

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Any one know anything about  the Hunter and the Timer functions in Global Script.

I found them in the Mad House Starter Pack.

Can some one start me out how they work and how to use them.
Some say i need panels! and Some say i dont Need them.   WHERES THE DRUGS I'm going CRAZY. Plus I must have been on Drugs and a Maniac if i was going to name the game Maniacs Mansion.

What was i thinking!!!!!

Khris

#1
http://bash.org/?3936

When do you want to start learning AGS's scripting language?
Or are you going to keep relying on people doing all the work for you?

Using the pack and creating an MM-clone is a huge and difficult undertaking. How are you going to finish that if you don't, won't or can't improve your scripting skills?

I, and other people, too, have told you repeatedly to start simple. You are new to AGS, new to scripting and new to the MMM pack, yet you want to implement and use pretty advanced and complicated stuff. HOW?

Make a simple game from scratch, learn how to script.

strazer


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