SetCharacterSpeechView

Started by barefoot, Thu 04/02/2010 13:43:44

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barefoot

Hi

I cant find a late script version for this problem.

The main character drives a car, so i have assigned a car as the 'character' with walk and talk views.

When the character enters rooms he needs to change into a human character. I have assigned a view for this, so far so good. But how does one also assign the talk view that reflects the human character? At the moment the talk view shows the car???

I have tried this function:

Code: ags


 SetCharacterSpeechView 



Any light on this issue or advice. appreciated

barefoot

I May Not Be Perfect but I Have A Big Heart ..

Khris


barefoot

Many many thanks Khris...

something else i've learnt...

cheers

barefoot
I May Not Be Perfect but I Have A Big Heart ..

Khris


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