GetPlayerCharacter in dialog

Started by Goot, Wed 21/07/2004 18:48:11

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Goot

Is there a way to make the player character talk in dialog.
Ex:

GUY: Hello.
GetPlayerCharacter: Hi!

Something like that, which will make the currnet player character talk. (The player character changes throughout the game) I know you can do dialog request, DisplaySpeech(GetPlayerCharacter(),"String message");, but this takes a while. Is there an easier way?

Mr Flibble

GUY: Hello
PLAYER: Hi!

Or, in other words, RTFM!
Ah! There is no emoticon for what I'm feeling!

TerranRich

What Mr Flibble is tryinig to say nicely, is to refer to the manual first before asking a question. Whether or not this is in the manual or not, I'm not sure. But I will be adding it to the BFAQ.
Status: Trying to come up with some ideas...

Mr Flibble

Its in the tutorial for sure, and almost definately the other part of the manual.
Ah! There is no emoticon for what I'm feeling!

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