Dialog problems

Started by VII Toast, Wed 03/11/2004 23:51:50

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VII Toast

Well, I set the charater I wanted the dialog option screen to begin on. I'm using Game - Enable dialog option 2, . But the option to pick them. "Who are you?" doesn't exist. The game doesn't show an error message, yet when I use the talk command, it doesn't do anything. I will click and click on the guy, nothing will happen.

???
To the ends of earth, when the skys are read, and the planet spins like a top opon the new time. This is the dead, this is the light, the is the tru7h.

TheJBurger

I'm not quite sure what your problem is but I think I might have an idea.

It sounds like you're saying that when you talk to a character a dialog is supposed to run but your problem is that the dialog never appears... (Is this what you meant?)

Ok, first make sure that when you click on the character you do:
-------------
RunDialog(*); // *=The dialog number
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(Put this in the run-script section)

It sounds like you might've use SetDialogOption instead of RunDialog to start the conversation.

I'm not sure this answers your question but i hope it helps.

Goot

Enabling a dialog option doesn't run that option. It just enables it so it will be displayed when the dialog is run. Use game-run dialog (or something like that) to actually launch the conversation. If only one option is enabled, it will automatically play that one instead of giving you a list of choices.

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