Disabling anti-aliased text at run-time [SOLVED]

Started by x_traveler_x, Tue 22/03/2005 07:29:25

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x_traveler_x

I've looked everywhere for a variable, setting, or command to change whether text is anti-aliased or not.  The manual alludes to such a thing, but I can't seem to find it anywhere.

Quote
... any TTF fonts you have in your game will be rendered to the screen anti-aliased. This can make them look a lot better, but it has two drawbacks - firstly, anti-aliasing is significantly slower than normal rendering, so you might want an option to allow the player to turn it off..
~~- - -. . .finding a cure for mundanity. . . - - -~~

Gilbert

SetGameOption (OPT_ANTIALIASFONTS, 0);
and
SetGameOption (OPT_ANTIALIASFONTS, 1);

x_traveler_x

~~- - -. . .finding a cure for mundanity. . . - - -~~

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