Speech displayed in textbox GUI?

Started by Sir Bob, Tue 06/12/2005 01:07:40

Previous topic - Next topic

Sir Bob

I know its probably very obvious, but, how?

Ashen

#1
Quote from: Me, last time you asked this
You mean the black and white box when you call Display("text"); (or 'Display message' from the interaction ediitor)? You need to create a custom Text Window GUI - look up "Customized Text Windows" in the manual.

The Manual Entry Titled 'Customised Text Windows'
(Note that 'Foreground Colour' has been changed to 'Text Colour' on the properties tab.)

Which is also quoted in the BFAQ.
I know what you're thinking ... Don't think that.

Sir Bob

#2
Okay,

When my speech works, it is just red outlines text, I was wondering how to get them to appear in the textboxes, not to change the textboxes. I have already done that.

Ashen

#3
Right, sorry, I though you meant how to change to box it appears in.

On the 'General Settings' window, change the Speech style option to Sierra-style w/ Background.
I know what you're thinking ... Don't think that.

Sir Bob

I have tried that, but it didnt work... Oh well, I will try again when I get back from school.

Ashen

Obvious thing to check, but does your character have a speech view? Without one, speech will just be displayed like LucasArts-style speech (above the head).

Sierra-style is a 'portrait' of the speaker at the top of the screen, with the text next to that. If you want the text displaying in a GUI abover the characters head, take a look at the Character.Think command - it may be nearer what you want.
I know what you're thinking ... Don't think that.

Sir Bob


Sir Bob

But now, it only shows one line of the dialog...

SMF spam blocked by CleanTalk