Battle Scripting

Started by , Fri 24/10/2003 17:48:59

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Oren

Me and a friend are making a Legend of Zelda clone with AGS, and I was wondering how to script a basic swordfight with a basic enemy.  It would be like the Link to the Past enemies, no complex moves, if you touch them you get hurt, etc.  It would make the game _a lot_ more interesting if he had a sword.  Thanks to whoever!

Paper Carnival

I don't think that AGS is good for that kind of game. I suggest you www.gamemaker.nl, as it does 2d games in general (although AGS is better at some points when it comes to adventure games)

Oren


CB..

#3
i worked out (im sure it's been done before of course) a very straight forward bog standard battle system just using the score to guage the out come


http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=9088
 

have a read and see if it fits the bill at all

ive been using it a lot and it seems very reliable and very random in the out come..(no real skill involved of course but it could be added with a little imagination i think?)

Anym

I look just like Bobbin Threadbare.

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