Question about the style of games.

Started by Anthus, Wed 27/05/2009 16:15:54

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Anthus

After browsing around a bit, and reading through all the stuff I was supposed to, I still have a few simple questions.

1) Is this program only capable of "point-and-click" adventure games or can a game be done with a free movement, overhead style via Pokemon, Zelda or Final Fantasy? (Titles used are for example purposes only. This is not for a fan game)

2) Is this program capable of rendering 3D graphics (Bear in mind that it is still a simple style, like the DS Pokemon games, or remakes of Final Fantasy 3 and 4)?

3) Is the programming language used anything like GML, or Lite-C?


Thank you, to anyone willing to help.

Atelier

Yes to the first point. You can really abuse AGS :) If you make the character sprites overhead, then you can do whatever you want. You could change it into a non-point and click engine by just using keyboard commands.

I feel I've missed your point but oh well. I think there may be a 3D plugin or something, but somebody else is going to have to answer the other two for you  :)


Khris

In theory, since AGS supports drawing lines and pixels, it can render 3D stuff, it just doesn't have built-in functionality for that since it is designed with strictly 2D in mind.

The scripting language is object oriented and similar to C++ or Java.

Pumaman

Well, let's be clear, AGS is not designed for RPG-style games where you walk around a large map, because the room size doesn't scale well. Also, AGS isn't tile-based, and you'd probably want to use a tile approach for that sort of game.

In conclusion, if you want to make some sort of overhead scrolling RPG, then AGS is probably not the best choice.

Anthus

Ah.. Well thank you. This does seem like a cool program, so I might come back to it. Thank you everyone who helped me out.

Wonkyth

If you want an adventure making tool that supports 3-D, then you might want to try the Wintermute Engine.
I've never used it, and I don't know anyone who has, but I know it supports 3-D characters.
I'm not trying to remove the focus from AGS, but if you really want 3-D, then it might be better to try something else.

I think there is also a commercial program called Visionary, but it's codes more designed for people who don't want to have to write any code.
"But with a ninja on your face, you live longer!"

Matti

You may want to have a look at the game Rogue Prince, which is a (almost) overhead style RPG. It's quite possible with AGS. In that game the player uses a cursor but as it's been said already, you can use the keyboard instead.

geork

 It's quite easy to make AGS tile based, as I found out; using 2 regions and putting them into a chess like pattern, then telling my character to stop whenever he enters a new region, to let something else happen. Although, I'm having trouble with the keyboard bit at the mo...(see other topic)

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