(solved) Walking slower... slower... slower ...

Started by Volcan, Sun 08/12/2013 14:47:50

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Volcan

[imgzoom]http://www.atariage.com/forums/gallery_ips/gallery/album_185/gallery_1196_185_1037.png[/imgzoom]
This guy is dying... Dying... Dying...

But he still walks too fast for my taste even if I set walk to 1.

Any idea to make characters to walk slower?

Khris

You can set a character's AnimationSpeed and MovementSpeed (x/y or uniform). The latter determines the amount of pixels the character moves when the frame changes, and I assume you set that to 1.
What you need to do is increase the AnimationSpeed, since it actually determines the number of frames in between keyframes, so a higher number means slower movement.
Setting it to 40 with a MovementSpeed of 1 makes the character move 1 pixel every second (assuming a framerate of 40/second).

So you should first set the Movement speed to a value that corresponds with the animation, regardless of the final speed (so the character doesn't glide / moonwalk), then only change the AnimationSpeed to adjust the final speed.

Volcan

That's tought to understand how it works.

Thank you for the help Khris.

:smiley:

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