how do you program gun fights?

Started by andwii, Tue 01/08/2006 00:50:12

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Krysis

Try Game Maker... I think AGS isn't the thing you need for this game. It is possible to be done in AGS, but I doubt you would do it... too hard for you. Making an AGS shooter at your current level of understainding of the programÃ,  is like trying to fly on a birthday balloon... this is ADVENTURE game studio.Ã,  As everyone else said: "Start simple."

Kirota

can you help me wit 2 things? what web site is game maker on and tell me how to program gun fights anyway what buttons do i press what scrips do i write and where plz at least try i need this!!

Ali

#22
Most of your questions cannot be answered. AGS makes scripting adventure games easy, not action games. There is no simple way to script gun fights. You are essentially asking for someone to script an entire combat system for you or to take you through the lengthy process of game creation point by point. People on the forums will be very patient with you but at the moment you are asking too much.

One of your questions is easy to answer though:
http://www.gamemaker.nl/index.html

And here's another engine designed specifically for 2d shooters:
http://redsparkstudios.co.uk/2dsgc.htm

Kirota

thanks for your help and im sorry if i was asking 2 much im just really exited about makeing these games i think this stuff is really cool but i just wanted some guns to make them cooler so sorry!

Dan_N

OK, to settle this once and for all:

1. Making gun fights with AGS is HARD and requires some advanced scripting therefor it's not suited for newbies.
2. Those of you who really want to make gun fights, first work with AGS, do some adventure games (probably for MAGS), experiment, and then, when you think you have enough knowledge to do most of what you want to do, then just ask for some help with tweaking.
3. For editors and game creators (both 2D and 3D) go to
www.gamediscovery.com.

OK? Can we kill this subject?

Ishmael

I've been just toying around with AGS for several years, and seen a lot change. Nowadays when someone lays down an idea for something in a game infront of me, I know I can script it, but it takes a little time.

So I speak of experience, and I think the best way to learn is through trial and error. Just read the manual and examine sources out there to see how things are done, and try things out.

Oh, and: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23264.0 Babar's entry, if I recall correctly, was a scrolling shooter. And it's all open source!
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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