First person point and click adventure, is it possible?

Started by Starcat, Sun 21/03/2004 14:14:14

Previous topic - Next topic

Starcat

Hi folks !

I've just joined the AGS Forum and I hope this question isn't too stupid.  ;)
I'm planning to do a first person point and click adventure (a bit like Myst, just with traditional point and click puzzles) and I was wondering if this is possible with AGS ?

For example I would not need a player character walking around. Is it possible to "hide" the player character and still keep walk activated ? And at the same time, turn the walk command into a "go to different room" instead of walk to position ?

I hope you understand what I'm trying to say. Any help would be very welcome. Thanks.

Moox


I made one a while back, make completly transparent sprites for char walk or just check the button that says hide player character. Instead of walk I used arrows to move, but you could use walk by just creating hot spots

Scummbuddy

This question, as well as others are covered in the ags beginners faq.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Starcat

Hi !

Thanks for the replys.

Scummbuddy, could you please post a direct link to the tutorial that you mean ? There were a few tutorials in the AGS docs section, that had "beginner" in the name, but ended up with broken links I think.

Regards, Lars.

Moox


InCreator

- Open AGS
- Open Room Editor
- Check that box labelled as "Hide player Character"
tada!

TerranRich

In the "READ FIRST" thread in this very forum, as well as the "RULES" thread, there are links to the Beginners' FAQ, created and maintained by yours truly. Look at Question #10 under "Graphics and Characters". :)
Status: Trying to come up with some ideas...

Starcat

Hi !

I have spend some more time working on my own GUI and I have found another problem. My gui is a 320x240 picture with a transparent "window" in it that would be the actual playfield. However I have two problems with this.

1) The window isn't transparent somehow even though the graphic thumbnail itself is displayed correctly the way it should be. any ideas ?

2) The top and bottom of the gui are cut off even though I run 320x240 as game resolution. Even setting it to higher resolutions doesn't solve this. X/Y pos are set to 0, so I think it *should* work, but doesn't.

Another question to LostTraveler....

You said this could also be done using hotspots, but in "hide character" mode I do not have the walk button anymore. Is there a way to activate hotspots without the walk command ?

Regards, Lars.


Starcat

Hi !

Ok, I figured out how to use the hotspots by click, but I still haven't found a solution to the other problems.

Regards, Lars.

Scorpiorus

Quote1) The window isn't transparent somehow even though the graphic thumbnail itself is displayed correctly the way it should be. any ideas ?
Are you sure that window's transprent area is filled with a transparent color - RGB(255, 0, 255) i.e. bright pink in hi-color mode.

Quote2) The top and bottom of the gui are cut off even though I run 320x240 as game resolution. Even setting it to higher resolutions doesn't solve this. X/Y pos are set to 0, so I think it *should* work, but doesn't.
Could you please post a screenshort to demonstrate the problem?

SMF spam blocked by CleanTalk