fullscreen mode not working correctly?

Started by Fetito, Wed 02/07/2014 01:01:00

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Fetito

Probably this has already been discussed, but I was not able to find the topic.

I was playing around with the presets. When I compile and run them in „windowed mode“ everything works fine, but when I select „fullscreen“ there are weird colors (7 verb-Monkey Island style) or way too small.

Commercial AGS games on Steam such as “Blackwell Legacy” work fine.

I use Windows 8.1 and the latest Nvidia-drivers.

What's my exact issue?

Adeel

That's probably because of DirectDraw5 incompatibility with the modern systems. Commercial titles use Direct3D9 which works fine. Try selecting Direct3D9 option in winsetup.exe :)

Crimson Wizard

Please, give more information about this, such as:
* what is your game's resolution and colour depth?
* what is your monitor (desktop) resolution?
* how did you set up configuration for running the game (graphics renderer, scaling filter, other video options)?
* can you post a screenshot of how the game looks like fullscreen?

Khris

Also, when you create a new game, it's 320x200 by default afaik. Trying to run that fullscreen without a filter can give all kinds of weird results.

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