Different positions for text-boxes, a la Trilby: Art of Theft

Started by JimmyD, Wed 19/12/2007 18:57:02

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JimmyD

I think the query sums it up fairly well. In Tribly, the text boxes pop up in many different places around the screen, depending upon who's speaking. How is this effect acheived? Is there some scripting means to get them to sprout in different locations?

Help much appreciated.

Ghost

You *can* do it by making the text box a GUI and place it by calling it manually at whatever x/y coordinates you need it...

Khris

Or you use "DisplayAt", which is mentioned right below Display in the manual.

JimmyD

Ah, thanks for that. There's me being inobservant again.  :)

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