Global message from character

Started by BorisZ, Sat 21/08/2004 19:06:13

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BorisZ

Is it possible to call gloabal message that is not displayed in white box, but that is spoken by character (just like you can do with room messages)?

Ashen

Yes, with the GetMessageText command, e.g.:

string buffer;
GetMessageText (501, buffer);
DisplaySpeech (EGO, buffer);
I know what you're thinking ... Don't think that.

BorisZ

Thanks! That was a quick reply!

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