gui causes unwanted pausing

Started by esper, Wed 17/01/2007 00:18:42

Previous topic - Next topic

esper

I'm having a bit of a problem.

In my game, I have a default overlay GUI (it appears like a screen around the room); a GUI in the shape of a small robot in the corner that you click on to access a menu screen that gives you access to the inventory, save/load/quit, and your different cursor modes; that aforementioned GUI that pops out of the robot, and a "scanner" GUI that pops up and covers the screen with a semi-transparent filter that makes it look like the room is being scanned, along with some other nice graphical functions.

My problem is this: when the two latter GUI's are up (the scaner and the menu bar), the game animations freeze. I want the game to continue running while you are using the interface. How can I do this?
This Space Left Blank Intentionally.

GarageGothic

Are the GUIs set to pop-up or normal mode? Pop-up GUIs always pause the game, so set them to normal.

esper

Oh... my... god...

Sometimes the best answers are the easiest ones, and the dumbest questions are the ones that we spent three days trying to figure out with a fellow AGSer on Skype.

Thank you SOOOO much. I owe you my firstborn.
This Space Left Blank Intentionally.

Ashen

OK, locking this for being so obvious. (It's always the easy stuff that trips you up, ain't it?)
I won't delete it, though, it'll be useful for others with the same problem. If that WASN'T the problem and you need it re-opening, PM me.
I know what you're thinking ... Don't think that.

SMF spam blocked by CleanTalk