So, let's start out. i thought to design a game which will consist of some forest location and the player will be a man working with some people to sort out a mystery and the enemies are some clones of animals who are upgraded to have some dangerous powers and are controlled by the main villain. So, firstly, is such a game possible using AGS?
First of all yes it probably is.
Second that is some bad title for help post.
Third it is not a real technical question.
Quote from: horusr on Tue 18/07/2017 10:54:06
First of all yes it probably is.
Second that is some bad title for help post.
Third it is not a technical question.
but its written "for help starting off scripting your AGS game."
Well also in read me first thread it says "The idea of this board is to allow those of you that are new to AGS to ask simple questions when you get stuck"
Well don't mind me, i am just bored. Shoot questions
Quote from: horusr on Tue 18/07/2017 11:12:41
Well also in read me first thread it says "The idea of this board is to allow those of you that are new to AGS to ask simple questions when you get stuck"
didn't I did that
Let's see...
New to AGS check
Simple question check
Stuck? I dont know.
Really, just ask questions, dont mind me.
But if you want some feedback on your idea ask to Critics' Lounge.
So I want to ask if its possible to create a static background for suppose, the whole forest area. I mean all the levels in the forest, can they have a constant non moving background? Like if i want to create a moon in the background, a scrolling background will make the moon go away as the player moves forward!!!
I don't know is it possible to make that in AGS but this module makes it possible: scrolling module (http://www.adventuregamestudio.co.uk/forums/index.php?topic=33142.0)
Some tips for making a better help thread:
Have you read the manual? It should give you a good idea of whether your game idea is possible in AGS. And have you searched the forum for other threads that might already answer your question? You can also look through the games database to see if there are any games like what you want to make. (If not, that might be an indication that AGS is not well suited to the job.)
In the title of the thread, put a description of the concrete problem you're trying to solve.
When you describe your idea, the most relevant part (when it comes to scripting) is how the mechanics are going to work, not the story around it. If you were asking about making Monopoly in AGS, it doesn't matter whether you wanted to make Star Wars Monopoly or ABBA Monopoly (it exists!) â€" it's the same game either way. The important thing is explaining how you want it to play (multiple players, a bank, you throw 2 dice, move around the board in a loop, can buy the spaces you land on if not already owned, otherwise have to pay money to the person who owns it, etc.).
So for example, you talk about "enemies": it doesn't really matter whether the enemies are animals, zombies, robots, ninjas or aliens. What does matter is whether you're going to fight them, and how that is supposed to work. Is it an adventure game where defeating the enemies is a puzzle? Or are you thinking of a turn-based fighting game? A real-time arcade game? Side scroller? Top-down dungeon crawler? A strategy game? Can you give some examples of games that play the way you want your game to play?
Quote from: Snarky on Tue 18/07/2017 11:45:19
Some tips for making a better help thread:
Have you read the manual? It should give you a good idea of whether your game idea is possible in AGS. And have you searched the forum for other threads that might already answer your question? You can also look through the games database to see if there are any games like what you want to make. (If not, that might be an indication that AGS is not well suited to the job.)
In the title of the thread, put a description of the concrete problem you're trying to solve.
When you describe your idea, the most relevant part (when it comes to scripting) is how the mechanics are going to work, not the story around it. If you were asking about making Monopoly in AGS, it doesn't matter whether you wanted to make Star Wars Monopoly or ABBA Monopoly (it exists!) â€" it's the same game either way. The important thing is explaining how you want it to play (multiple players, a bank, you throw 2 dice, move around the board in a loop, can buy the spaces you land on if not already owned, otherwise have to pay money to the person who owns it, etc.).
So for example, you talk about "enemies": it doesn't really matter whether the enemies are animals, zombies, robots, ninjas or aliens. What does matter is whether you're going to fight them, and how that is supposed to work. Is it an adventure game where defeating the enemies is a puzzle? Or are you thinking of a turn-based fighting game? A real-time arcade game? Side scroller? Top-down dungeon crawler? A strategy game? Can you give some examples of games that play the way you want your game to play?
an example of it is "diver jimmy"
So a side-scrolling platformer.
Yeah, it's doable in AGS (check out Until I Have You and The Art of Dying, for example), but it requires relatively advanced scripting. If you're not an experienced coder, you're better off with a dedicated platforming engine (google "platformer engine").
so can you suggest some other free softwares that would allow me to create such games i mentioned above
Quote from: amit14 on Tue 18/07/2017 16:34:37
so can you suggest some other free softwares that would allow me to create such games i mentioned above
Hi, I find a bit... hmm weird you ask on an AGS forum regarding other software, but yeah there is a software that can do everything you want, its called Game Maker Studio, and well there are a lot more just use the power of Google, :)
I sure you can make whatever type of game you want using AGS, but AGS is designed for adventure games so for other types of games you'll be coding a lot of what you want manually.
I saw someone makes wolfenstein 3D kind of 3D game.
oops Mistake
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Edit: omg I just saw the rest of the thread above slasher's question :-[
Edit 2: HEY! You can't just delete your text and make me look stupid like this >:( :~(
Sorry mate (laugh)
But yes, I forgot the quotes :-[
alright, may be i have to postpone this idea of game making. i saw the 'GAME MAKER STUDIO' but firstly its not free and secondly it needs high specs pc. saw some others too but same. Well, thanks for all your help.
Try Godot then. Free and works on low specs pc too.
And maybe you should try starting from some simple ideas to make.
Quote from: horusr on Wed 19/07/2017 07:30:23
Try Godot then. Free and works on low specs pc too.
And maybe you should try starting from some simple ideas to make.
maybe it needs some high graphics or something like that. It says "your computer does not supports openGL2.1, I don't know what it means.
Well, probably it is something about missing drivers.
Hmmm my comp is over 5 years old and run game maker studio just fine, but yeah I got it on a humble bundle for 1$.
Like mentioned before, maybe try something smaller for starters, also others have mentioned that AGS allows you to do the game you want, BUT you will need to research and actually "study" and read, and you seem to be like me.... LAZY lol so you want something that can make the game for you almost instantly and that is never going to happen ;)
If you want to really make a game completely the way you want it, learn how to code :) yap its hard, I know. :P
Having made 50+ games myself there is virtually nothing you can't do with AGS if you go the correct way about it.
There have been many games made with ags that are pretty astounding to say the least.
Ags is mainly 2d but some 3d like games have been made.
Of course there are other engines that will produce the same effect but in a different way and the choice is yours.
Whatever engine you decide to use be prepared to learn about it inside and out and not to expect it to just appear out of thin air... you'll need enthusiasm and dedication....There are many resources here at ags to bring your game ideas to life.
There are no shortcuts..
Alright then, I started learning C++ 12 days ago and i know little about coding. but the main part is that is creating a constant background and a main walking background possible in AGS.
Like Snarky said several posts ago:
Quote from: Snarky on Tue 18/07/2017 12:27:23
So a side-scrolling platformer.
Yeah, it's doable in AGS (check out Until I Have You and The Art of Dying, for example), but it requires relatively advanced scripting. If you're not an experienced coder, you're better off with a dedicated platforming engine (google "platformer engine").
The Art of Dying can be found here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=49687
It's even open-source.
As for requiring OpenGL2.1, that's probably not a driver issue. It means your graphics hardware doesn't support it, so there's nothing you can do about that (short of getting a newer video card / laptop).
Amit, welcome to the forums and all, but PLEASE take a breath and slow down.
Quote from: Khris on Wed 19/07/2017 11:04:37
Like Snarky said several posts ago:
Quote from: Snarky on Tue 18/07/2017 12:27:23
So a side-scrolling platformer.
Yeah, it's doable in AGS (check out Until I Have You and The Art of Dying, for example), but it requires relatively advanced scripting. If you're not an experienced coder, you're better off with a dedicated platforming engine (google "platformer engine").
The Art of Dying can be found here: http://www.adventuregamestudio.co.uk/forums/index.php?topic=49687
It's even open-source.
As for requiring OpenGL2.1, that's probably not a driver issue. It means your graphics hardware doesn't support it, so there's nothing you can do about that (short of getting a newer video card / laptop).
Amit, welcome to the forums and all, but PLEASE take a breath and slow down.
may be its not available now, both the links say 404 not found
Don't quote the entire post right above yours. There's a "Reply" button at the bottom.
You're right, agser.me is down. I found the compiled version of the Leia edition on my hard drive: https://mega.nz/#!5JBgCTLI!iZnav1Ua_mAxkax0Wua-SBnDr3CsSxzRt6snRScKgmg
I've also sent the author a PM about the links being dead.
thanks for that, i have downloaded it and will try it soon.
Yes, that's quite nice, i wanted to create something like that. I am removing the idea of a still background and will try to make a simple 1 level to test. however, it will take a lot of time.
Quote from: horusr on Wed 19/07/2017 07:30:23
Try Godot then. Free and works on low specs pc too.
And maybe you should try starting from some simple ideas to make.
There's also Engima. Which is basically a free opensource clone of Game Maker.
Also, doesn't Game Maker have a Lite version that you can use?
maybe i will work using AGS only.
Great choice!
DKH has put the current version of the game and the source on gamejolt: http://gamejolt.com/games/the-art-of-dying/21047