(Solved) Avoid auto-selecting last dialogue option?

Started by Sughly, Sat 04/12/2010 09:33:26

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Sughly

I'm sure this is something simple, but does anyone have any idea how to go about stopping AGS from automatically selecting the last available dialogue option? I know it may sound redundant but I do have my reasons not to want it. I just want that one remaining dialogue to pop up and wait for the player to select it.

I am writing a custom dialogue options screen that I initially based off the manual example, so if there's something amongst that code I'm missing (which I'm sure there is), I'd be grateful for someone to point it out to me :P

Dualnames

Code: ags
game.show_single_dialog_option =1 //	If only a single dialog option is available, show it anyway (default=0) 
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Sughly

Haha I knew it would be that easy. Thanks Dualnames!

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