game.bgspeech_stay_on_display

Started by Mr_Frisby, Sun 17/09/2006 02:01:32

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Mr_Frisby

I can get DisplaySpeechBackground to work but not stay on continuously -

Can someone please explain how I get : game.bgspeech_stay_on_display
set to 1?

I tried game.bgspeech_stay_on_display =1;
in the :
function game_start()

and within the scrpit I was working in (on seperate occasions of course)
but it only displays the speech once -
I don't get the manual and i'm either setting it wrong or in the wrong place

Please explain this if you can
Thanks
Frazzled

Hey! All my awesome trophies dissapeared in the year since I was here last. CONSARN_IT! with an underscore!!! I earned dem tings!! Oh well. Hope your Monkey floats.

Ashen

You should only need to set it once, and game_start should do it. Try adding a few Display ("%d", game.bgspeech_stay_on_display);, to make sure it has changed.

But, what are you trying to do? game.bgspeech_stay_on_display = 1; will only make Background Speech stay on when a regular Speech command (Character.Say or DisplaySpeech, depending on the verson you're using) is called - it doesn't affect HOW LONG the speech displays, which is my understanding of what you want. If so, perhaps a TextOverlay would be more use to you? You can colour and position it to look like Speech, and it won't time out until you tell it to.
I know what you're thinking ... Don't think that.

Mr_Frisby

Text overlay is exactly what I was trying to do
I was mistaken in thinking game.bgspeech_stay_on_display  makes it stay on longer (manual is unclear to a candy floss brain)

Thanking you mr ashen you be a cool bunny.
Hey! All my awesome trophies dissapeared in the year since I was here last. CONSARN_IT! with an underscore!!! I earned dem tings!! Oh well. Hope your Monkey floats.

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