How do you create other characters and make the looping work with them?

Started by Sewer Agent, Fri 06/02/2004 19:50:38

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Sewer Agent

Hi, I am wondering how the whole looping thing works, I don't really get it! I want to know how to make your person bend down and walk and so on. But not only that i would like to know how you create other characters and how u make them work with the looping as well.

Please help, any replies will be greatly apreciated (tell me also if I spelt that wrong lol!)  ???

Ytterbium

I'm not exactly sure what you mean, but I think I get it slightly. Here's how it works...

For example, to make a character bend down...

Import all the frames of the bend down animation in the sprite manager. Now, create a new view in the view editor. Now, double click the "new frame" box and select the first sprite in the animation. Repeat until you have all the sprites in there. Take a look at the new view you created and note its number. Now, in the interaction editor for the item you want to pick up, create a new action and make it "Character - Quick Animation." Set the view number to the number of the view the pickup animation is in, set the loop number to 0 (unless you created more loops, in which case you would choose from them), and you probably won't need to do anything else unless you want to fine-tune the animation. That should work.

Currently in production: Septigon

Sewer Agent

Thanks for your reply and it's cleared up how the actual looping works. But how do I get the pictures to import them? Do I have to draw each frame in paint?

Thank you for repling though, because now I actually know how it works!
Thanks.

Scummbuddy

you dont have to use MS Paint, but you can, a lot of us do.
Yes you have to do each frame.
Then in the sprite manager, import new sprite
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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