animations etc.

Started by KillerKlown, Tue 20/02/2007 21:40:10

Previous topic - Next topic

KillerKlown

Ok maybe i'm stupid but i just thought about something...let's say i have a character and i use a piantbrush on a wall...and for example he writes "John was here" how would that work? I use an animation for the character to start writing with the brush...but how would i get the text to appear on the wall when the paintbrushanimation is playing? I want the text to appear at the same time the animation is playing...hope you understand what i mean

Scorpiorus

I see, you mean how to sync them up?

One way would be to just draw both the character and the text as a single frame and play it as a single animation. And then make a Text-On-Wall Object or something which is initially not visible and turn it on when animation finishes; that's to make text persistent.

Another way is to make a text being drawn as a separate animation and play both animations (character's drawing and text's appearing) simultaneously. You then need to adjust frames' animation delay appropriately, so that both animations would be synched.

KillerKlown

ah yeah that sounds good...thanks that's what i needed to know :D

SMF spam blocked by CleanTalk