Huge system requirements for a little arcade game...

Started by Shini, Mon 13/03/2006 15:57:30

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Shini

Hi,

Can't understand... I wrote a keyboard-only 2 players block breaking game on my Duron 1.8Ghz, it works really perfect, but I tried it on a 1,2Ghz processor, and the whole game was slowed down: framerate, keys detections, timers, and so on... It acts just as if I had set the gamespeed to a lower value... (i.e. 40 game cycles is no longer equal to a second...)

Has been this improved since AGS 2.62? (I'm still using this old version for old-model string compatibility...I'm too lazy for rewriting the code... ;D)

Shini

Made some experiments, and the problem seems to be related to 32bit graphics... When the game is downgraded to 16bit, it runs at the correct speed, but some of the graphics that are not displayed at all!!!!

Still need help please! Will soon post a link to the game if you want to give a try...


Shini

The link of my game is posted in the 'completed games' section at the topic 'Cake & Smurphy Puzzle Battle'... It would be cool if someone with an old computer could test it to tell me if the 32bits graphics does not slow down the game too much...

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