Timed Narration w/ Voice [Solved]

Started by Datadog, Wed 20/04/2016 06:19:57

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Datadog

Hi!

Our game uses LucasArts-style character speech with a Sierra-style narration box (called with 'Display'). We can get voices working on everything, but with the narrator, the user still has to click to make the text box disappear.

How do we set the Display text to disappear when the voice clip ends?

Slasher

To make display text disappear like normal say text..

Add to Game Start in Global
Code: ags

game.skip_display = 0;


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